Ruggerxi Posted December 16, 2013 Member ID: 6 Group: ++++ Senior Admin Followers: 188 Topic Count: 2830 Topics Per Day: 0.49 Content Count: 12260 Content Per Day: 2.14 Reputation: 13537 Achievement Points: 107532 Solved Content: 0 Days Won: 135 Joined: 09/01/09 Status: Offline Last Seen: 20 hours ago Birthday: 08/25/1976 Device: iPhone Posted December 16, 2013 EMP nades are now also a defrost flare. The more nades by someone the faster they will defrost. google 1 Awards
Onyx Posted December 18, 2013 Member ID: 7547 Group: ***- Inactive Clan Members Followers: 16 Topic Count: 11 Topics Per Day: 0.00 Content Count: 714 Content Per Day: 0.16 Reputation: 621 Achievement Points: 5030 Solved Content: 0 Days Won: 0 Joined: 04/24/13 Status: Offline Last Seen: February 4, 2020 Birthday: 07/10/1984 Posted December 18, 2013 I've been kicked at the start of a new map a few times with the message "invalid .iwd files reported" or something to that effect LOCO 1 Awards
Sammy Posted December 18, 2013 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted December 18, 2013 OK this is for everyone. Should have posted it sorry....... Delete the older iwds with the long names. Only include the four new ones with short 3-letter names. The reason for the shorter names is to help deal with some of the filesum errors some maps get on round changes. The problem is partially related to the total number of characters in the various stock/mod/map ff and iwd filenames combined. On round changes all those filenames get read again and count double. When there are too many, I think 1024 or something, it will crash. Onyx 1 Awards
Prinny Posted December 18, 2013 Member ID: 2887 Group: **- Inactive Registered Users Followers: 24 Topic Count: 18 Topics Per Day: 0.00 Content Count: 353 Content Per Day: 0.07 Reputation: 440 Achievement Points: 2705 Solved Content: 0 Days Won: 0 Joined: 10/14/11 Status: Offline Last Seen: April 21, 2017 Birthday: 08/15/1985 Posted December 18, 2013 last night the scores glitched? I was on top with 3000+ points and when a new round begun I was at the bottom of the board with 700 points??? My kills, assists and death counter was the same.
DramaLlama Posted December 18, 2013 Member ID: 1443 Group: ***- Inactive Clan Members Followers: 50 Topic Count: 149 Topics Per Day: 0.03 Content Count: 2299 Content Per Day: 0.42 Reputation: 3789 Achievement Points: 17867 Solved Content: 0 Days Won: 14 Joined: 05/24/10 Status: Offline Last Seen: June 8, 2023 Birthday: 02/19/1987 Posted December 18, 2013 OK this is for everyone. Should have posted it sorry....... Delete the older iwds with the long names. Only include the four new ones with short 3-letter names. The reason for the shorter names is to help deal with some of the filesum errors some maps get on round changes. The problem is partially related to the total number of characters in the various stock/mod/map ff and iwd filenames combined. On round changes all those filenames get read again and count double. When there are too many, I think 1024 or something, it will crash. You mean delete these files, right? z_openwarfare.iwd zz_images.iwd zz_sound.iwd zz_weapons.iwd Awards
Onyx Posted December 18, 2013 Member ID: 7547 Group: ***- Inactive Clan Members Followers: 16 Topic Count: 11 Topics Per Day: 0.00 Content Count: 714 Content Per Day: 0.16 Reputation: 621 Achievement Points: 5030 Solved Content: 0 Days Won: 0 Joined: 04/24/13 Status: Offline Last Seen: February 4, 2020 Birthday: 07/10/1984 Posted December 18, 2013 (edited) I hope so llama cause they're the ones I just deleted. I'll let you know if the game no longer works in a minute lol It doesn't seem to have any adverse effects anyway You mean delete these files, right? z_openwarfare.iwd zz_images.iwd zz_sound.iwd zz_weapons.iwd Edited December 18, 2013 by Onyx Awards
Gatorgirl Posted December 18, 2013 Member ID: 2986 Group: ++++ Senior Admin Followers: 206 Topic Count: 384 Topics Per Day: 0.08 Content Count: 6456 Content Per Day: 1.31 Reputation: 7140 Achievement Points: 50711 Solved Content: 0 Days Won: 21 Joined: 11/13/11 Status: Offline Last Seen: April 27 Birthday: 12/19/1967 Device: iPhone Posted December 18, 2013 OK this is for everyone. Should have posted it sorry....... Delete the older iwds with the long names. Only include the four new ones with short 3-letter names. The reason for the shorter names is to help deal with some of the filesum errors some maps get on round changes. The problem is partially related to the total number of characters in the various stock/mod/map ff and iwd filenames combined. On round changes all those filenames get read again and count double. When there are too many, I think 1024 or something, it will crash. I'm sorry, I have no idea what this means, can you explain to someone that is not computer saavy?? Prinny 1 Awards
Sammy Posted December 18, 2013 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted December 18, 2013 In the mod folder there should be 5 files. mod.ff img.iwd snd.iwd wpn.iwd ow.iwd Delete any other iwds with different names. I had to rename them to solve some problems. Prinny 1 Awards
Gatorgirl Posted December 18, 2013 Member ID: 2986 Group: ++++ Senior Admin Followers: 206 Topic Count: 384 Topics Per Day: 0.08 Content Count: 6456 Content Per Day: 1.31 Reputation: 7140 Achievement Points: 50711 Solved Content: 0 Days Won: 21 Joined: 11/13/11 Status: Offline Last Seen: April 27 Birthday: 12/19/1967 Device: iPhone Posted December 18, 2013 Thank you Awards
KnightWolf Posted December 18, 2013 Member ID: 3635 Group: *** Clan Members Followers: 24 Topic Count: 46 Topics Per Day: 0.01 Content Count: 194 Content Per Day: 0.04 Reputation: 104 Achievement Points: 1809 Solved Content: 0 Days Won: 1 Joined: 08/12/12 Status: Offline Last Seen: April 11 Birthday: 01/19/1978 Device: Windows Posted December 18, 2013 Anyone else having the issue of not being able to hear people talking clearly but having the sound effects at full bore.. Awards
ReaPeR Posted December 18, 2013 Member ID: 3453 Group: ***- Inactive Clan Members Followers: 24 Topic Count: 64 Topics Per Day: 0.01 Content Count: 668 Content Per Day: 0.14 Reputation: 833 Achievement Points: 5126 Solved Content: 0 Days Won: 4 Joined: 05/19/12 Status: Offline Last Seen: October 30, 2021 Birthday: 04/22/1975 Posted December 18, 2013 yeah sound effects do seem louder mini a waste now before game changer.seems to me also more non registers I don't know if server get packet dumps or something but I see people hitting other people with non registers.love that care package mini and grenade gun packages carry over:) keep up the good work but major thing is fix the ci inbetween rounds and maps. ty Awards
Sammy Posted December 18, 2013 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted December 18, 2013 (edited) Sounds fx not changed except the ACR fire is a little less loud. I will be checking out the mininuke. As posted before maybe some settings need to be tweaked. edit: Just a description how the mininuke works: The blast itself uses the same functions as the usual airstrike. If you are 'indoors', which is measured by whether or not something is over your head, then a modifier in effect cuts the normal range to %25. Cluster bomb strikes are the same. The old saying, if it aint broke dont fix it. Radiation works differently. Structures will not block it nor reduce its effects. Range is 1.5X blast radius. Damage works by using distance to set a timer. You are affected by X number of seconds with health slowly being taken from you. The closer you are the longer the timer. Hardwired will reduce time by %50. This is the way it works both on the older mod and this mod. The difference could be whether or not the max radius was increased from the default settings before. Also max damage. This is likely but I do not know. Edited December 18, 2013 by Sammy Scoarch 1 Awards
Heffalump Posted December 18, 2013 Member ID: 819 Group: **- Inactive Registered Users Followers: 27 Topic Count: 52 Topics Per Day: 0.01 Content Count: 1060 Content Per Day: 0.19 Reputation: 186 Achievement Points: 6125 Solved Content: 0 Days Won: 0 Joined: 12/01/09 Status: Offline Last Seen: June 22, 2024 Birthday: 11/22/1971 Device: Windows Posted December 18, 2013 (edited) New thing is that this AM the map stuck at the end of the game after we won the 5 rounds needed, and wouldn't jump to next map, just stayed on end of map camera shot. Apparently it did this last night too for 1/2 - 1hr, clears the server, so please could this be rectified ASAP guys. Edited December 18, 2013 by Heffalump
Dukoo Posted December 18, 2013 Member ID: 2527 Group: ** Registered Users Followers: 68 Topic Count: 222 Topics Per Day: 0.04 Content Count: 1958 Content Per Day: 0.38 Reputation: 2029 Achievement Points: 16244 Solved Content: 0 Days Won: 2 Joined: 05/27/11 Status: Offline Last Seen: 16 hours ago Birthday: 02/27/1981 Device: Windows Posted December 18, 2013 Somehow i am pretty feeling the same as gatorgirl. And i will tell u why. if u put the reroll thing on hardwire, people are able to get a carepackage with 1 less kill than normal. means that every 3 kills someone gets are cp. how fucking eazy that it... u gonna get a carepackage war full of sentry guns, sentry nade's, choppers and etc...i personaly think its better aswell if u leave it on snatch n grab. Just like it was. if people can get so eazy a CP with hardwire with 1 less kill, they would get cp's all the time so eazy, so when they are having the option to retoll them as well all the time, i would not wanna know what that is gonna do to the game. lol anyways. AAAwwsome mod guys ! Gatorgirl 1
Warface Posted December 18, 2013 Member ID: 490 Group: ***- Inactive Clan Members Followers: 50 Topic Count: 12 Topics Per Day: 0.00 Content Count: 446 Content Per Day: 0.08 Reputation: 350 Achievement Points: 3309 Solved Content: 0 Days Won: 0 Joined: 09/22/09 Status: Offline Last Seen: February 20 Birthday: 04/25/1973 Device: Windows Posted December 18, 2013 all i know is, before the change, i would get off at 2 am,my time and there would always be 10-25 people on,, since the change,,,,,not 1 single person any night.Thats gotta say something Awards
Sammy Posted December 18, 2013 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted December 18, 2013 Then again to get hardline with the -1 and reroll you are giving up other valuable perk2 options. So its a trade off. You can choose a helper in getting streaks. Or you can get immunity to betties, helicopters, sentryguns, and no target markers. Or more power to get kills with one shot for lower powered weapons, especially those with silencers. Its up to you which you think is more valuable. Do you want enhanced combat abilities or a little easier time to get a streak? There are plenty of counters to all streak weapons. If you are concerned about more helicopters, ac130s and artillery get a SAM at 4-kills. Or 3 with hardline. Assuming a clear line of sight they are pretty much a guaranteed kill every time. And lets not forget you can steal cp's. You see the green smoke. You know its coming. Wait for someone to try and take it then shoot his ass. And if you have hacker you can leave the enemy a decoy for their troubles. If you look at all these counters streaks are not nearly as deadly as you think... if the team chooses to do it. Awards
Sammy Posted December 18, 2013 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted December 18, 2013 all i know is, before the change, i would get off at 2 am,my time and there would always be 10-25 people on,, since the change,,,,,not 1 single person any night.Thats gotta say something Says to me they dont want to download it. This is common. It was this way the last time as well. Have faith. Awards
google Posted December 18, 2013 Member ID: 1270 Group: *** Clan Members Followers: 149 Topic Count: 330 Topics Per Day: 0.06 Content Count: 3864 Content Per Day: 0.70 Reputation: 4548 Achievement Points: 34203 Solved Content: 0 Days Won: 12 Joined: 03/22/10 Status: Offline Last Seen: April 26 Birthday: 04/12/1969 Device: Windows Author Posted December 18, 2013 (edited) ACR. AK ..More than 150 meters no kills BS.. wtf no weapon distance.. Edited December 18, 2013 by google Awards
google Posted December 18, 2013 Member ID: 1270 Group: *** Clan Members Followers: 149 Topic Count: 330 Topics Per Day: 0.06 Content Count: 3864 Content Per Day: 0.70 Reputation: 4548 Achievement Points: 34203 Solved Content: 0 Days Won: 12 Joined: 03/22/10 Status: Offline Last Seen: April 26 Birthday: 04/12/1969 Device: Windows Author Posted December 18, 2013 mp_daybreak server down not working rotate map...(.manual work map_rotate done) Awards
NITRO Posted December 18, 2013 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted December 18, 2013 Why fix something that's not broken, not sure if this is an improvement.... Warface and google 2 Awards
NITRO Posted December 18, 2013 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted December 18, 2013 (edited) Fuck.. Edited December 18, 2013 by NITRO Awards
Ruggerxi Posted December 18, 2013 Member ID: 6 Group: ++++ Senior Admin Followers: 188 Topic Count: 2830 Topics Per Day: 0.49 Content Count: 12260 Content Per Day: 2.14 Reputation: 13537 Achievement Points: 107532 Solved Content: 0 Days Won: 135 Joined: 09/01/09 Status: Offline Last Seen: 20 hours ago Birthday: 08/25/1976 Device: iPhone Posted December 18, 2013 New mod was tested last night, we fixed the mini nuke, the end stats board is back and we hope the CI between rounds is gone. I will get the new mod up today on the server. The reason the mod was dead over night is because the map issue, no on could play on the server. This has nothing to do with the mod. Awards
Onyx Posted December 18, 2013 Member ID: 7547 Group: ***- Inactive Clan Members Followers: 16 Topic Count: 11 Topics Per Day: 0.00 Content Count: 714 Content Per Day: 0.16 Reputation: 621 Achievement Points: 5030 Solved Content: 0 Days Won: 0 Joined: 04/24/13 Status: Offline Last Seen: February 4, 2020 Birthday: 07/10/1984 Posted December 18, 2013 (edited) Why fix something that's not broken If everyone has that attitude about things we'd still be living in the stone age. Edited December 18, 2013 by Onyx Bogleg 1 Awards
moonpie Posted December 18, 2013 Member ID: 2184 Group: *** Clan Members Followers: 17 Topic Count: 5 Topics Per Day: 0.00 Content Count: 238 Content Per Day: 0.05 Reputation: 298 Achievement Points: 1743 Solved Content: 0 Days Won: 0 Joined: 01/31/11 Status: Offline Last Seen: 18 hours ago Birthday: 09/04/1975 Device: Windows Posted December 18, 2013 Dukoo, I think the difference here is that you are only rerolling low end stuff. If you could reroll and get a nuke like folks did before then I would understand. I assume that a sentry gun is less likely than just rerolling to a car or UAV. I really like Hardline...once I saw it, I stopped using Snatch & Grab...taking emp nades in place of the slower thaw time. I will say it is awesome to throw an EMP nade on someone, then manually thaw them, and thaw them twice as fast. I love the mod - although a some folks seem to lag pretty badly. I usually play with a ping of 50 and I've noticed the level of pings that "lag" around the screen have been reduced. For example, It used to only be Prinny-type pings around 300 that lagged around the screen but now folks around 200 are doing so. Not sure if that is the result of the mod or something on my end but it does make some maps tough. Awards
NITRO Posted December 18, 2013 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted December 18, 2013 (edited) Onyx, I cannot get the quote function to work so I will reply to you this way. We have other servers to test new mods on. What I was referring to is a well populated server that is suffering from bugs which is affecting how many players we are seeing on there. It is a mod that in its standard form has out populated the latest mod servers. I am not against change, I just hate my regular stress release making me even angrier because of problems when the changes could have been tested on another server first so it had smooth integration. Edited December 18, 2013 by NITRO Onyx and Sonovabich 2 Awards
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