FlyingDutch Posted August 16, 2023 Member ID: 6623 Group: *** Clan Members Followers: 10 Topic Count: 45 Topics Per Day: 0.01 Content Count: 219 Content Per Day: 0.05 Reputation: 155 Achievement Points: 2504 Solved Content: 0 Days Won: 0 Joined: 04/01/13 Status: Offline Last Seen: Yesterday at 08:15 AM Birthday: 06/11/1978 Device: Windows Posted August 16, 2023 This team balancing during round needs to go - its destroying kill streaks. its leaving you frozen in enemy spawn as thats where you were. It doesn't make for good play Awards
NinjaBazZa Posted August 16, 2023 Member ID: 30372 Group: *** Clan Members Followers: 20 Topic Count: 10 Topics Per Day: 0.01 Content Count: 221 Content Per Day: 0.22 Reputation: 180 Achievement Points: 1743 Solved Content: 0 Days Won: 1 Joined: 08/18/22 Status: Offline Last Seen: 42 minutes ago Birthday: 12/09/1966 Device: Android Posted August 16, 2023 (edited) I agree with this it's ruining the game play. Edited August 16, 2023 by NinjaBazZa Awards
loaderXI Posted August 17, 2023 Member ID: 252 Group: +++ COD2 Head Admin Followers: 72 Topic Count: 396 Topics Per Day: 0.07 Content Count: 6438 Content Per Day: 1.13 Reputation: 6581 Achievement Points: 54654 Solved Content: 0 Days Won: 32 Joined: 09/05/09 Status: Offline Last Seen: Sunday at 03:49 AM Birthday: 03/22/1965 Device: Windows Posted August 17, 2023 I got tossed around like a unwanted red head step child...Every time froze in enemy spawn, at one point had no clue what team I was on BlackRose 1 Awards
Sikon Posted August 17, 2023 Member ID: 27340 Group: *** Clan Members Followers: 8 Topic Count: 83 Topics Per Day: 0.04 Content Count: 731 Content Per Day: 0.31 Reputation: 624 Achievement Points: 5575 Solved Content: 0 Days Won: 4 Joined: 11/03/18 Status: Offline Last Seen: Friday at 02:14 AM Birthday: 07/11/1980 Device: iPhone Posted August 17, 2023 I think it's better than being short 1-3 players if a group of people don't like the map. That's what auto balancing should be like for muti-player. However, we play freeze tag, so it's pulling active (unfrozen) players. The main issue I seen with it is that is also does it during overtime. Butttt, I would still rather that than short players the entire round, pushing hard as hell just to keep my team defrosted with no time to enjoy playing. Don't get me wrong.. When it's a good match up and even teams.. The defrost struggle is fun, but not when you have half a team. BlackRose and Hoth 2 Awards
Ruggerxi Posted August 17, 2023 Member ID: 6 Group: ++++ Senior Admin Followers: 188 Topic Count: 2830 Topics Per Day: 0.49 Content Count: 12252 Content Per Day: 2.14 Reputation: 13527 Achievement Points: 107521 Solved Content: 0 Days Won: 135 Joined: 09/01/09 Status: Offline Last Seen: 2 hours ago Birthday: 08/25/1976 Device: Windows Posted August 17, 2023 Still a work in progress, this move was to help stop maps from ending prematurely. It seems when the map ends early without a winner, it happens when someone gets moved between rounds for team balance. I was hoping that this would fix that issue. This will be something we continue to tweak as we go along, and if it doesn't work we will go back to the original way. YACCster, Hoth, Smeggie and 4 others 3 2 1 1 Awards
Ruthless Posted August 18, 2023 Member ID: 1155 Group: *** Clan Members Followers: 17 Topic Count: 21 Topics Per Day: 0.00 Content Count: 196 Content Per Day: 0.04 Reputation: 240 Achievement Points: 1828 Solved Content: 0 Days Won: 2 Joined: 02/18/10 Status: Offline Last Seen: Sunday at 09:12 PM Birthday: 10/16/1976 Device: Windows Posted August 18, 2023 It still does not work. And the switching mid levels makes for a poor experience. I have a screen shot of mp_construction where the yellow tie screen happened. So even this change did not prevent the map ending early. Awards
++ COD4 Admin Totty Posted September 9, 2023 Member ID: 30308 Group: ++ COD4 Admin Followers: 10 Topic Count: 39 Topics Per Day: 0.04 Content Count: 844 Content Per Day: 0.82 Reputation: 885 Achievement Points: 7776 Solved Content: 0 Days Won: 10 Joined: 07/02/22 Status: Offline Last Seen: 5 hours ago Birthday: 08/28/1973 Device: Linux ++ COD4 Admin Posted September 9, 2023 Just a quick update @Sammy has kindly adjusted the Team balance to work at the begining of a round now, Thats what the game strategy counter is all about, and since this has been done I have not been made aware of any further issues. So I'm posting here to check with everyone that the issue has been solved and the game no longer ends early with a yellow screen either Deckard and YACCster 2 Awards
Sammy Posted September 9, 2023 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted September 9, 2023 The timer is to give the opportunity for people switching rounds to complete the joining and spawn process before performing the auto balance. Also to allow the balance itself to complete. Ruggerxi, Deckard, Totty and 1 other 2 2 Awards
Sammy Posted September 9, 2023 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted September 9, 2023 Also, it might do another auto balance if more people join or others leave, after the first one, but before the timer runs out. Unlikely but it should check for it. Awards
++ COD4 Admin Totty Posted September 9, 2023 Member ID: 30308 Group: ++ COD4 Admin Followers: 10 Topic Count: 39 Topics Per Day: 0.04 Content Count: 844 Content Per Day: 0.82 Reputation: 885 Achievement Points: 7776 Solved Content: 0 Days Won: 10 Joined: 07/02/22 Status: Offline Last Seen: 5 hours ago Birthday: 08/28/1973 Device: Linux ++ COD4 Admin Posted September 9, 2023 1 hour ago, Sammy said: The timer is to give the opportunity for people switching rounds to complete the joining and spawn process before performing the auto balance. Also to allow the balance itself to complete. Is it possible to back the timing down to 3 seconds? I would guess that would be long enough. @Roxy! has had a few people enquire Awards
Sammy Posted September 9, 2023 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted September 9, 2023 (edited) There is quite a bit going on in the background. And to allow time for players to log in and get put on a team. Not everyone has a wonderful connection. And of course the time required for the auto balance itself. Less then 7 will potentially cause stability problems. But up to all of you if you want to ask Rugger to lower it anyway. Edited September 9, 2023 by Sammy Totty and Ruggerxi 1 1 Awards
++ COD4 Admin Totty Posted September 10, 2023 Member ID: 30308 Group: ++ COD4 Admin Followers: 10 Topic Count: 39 Topics Per Day: 0.04 Content Count: 844 Content Per Day: 0.82 Reputation: 885 Achievement Points: 7776 Solved Content: 0 Days Won: 10 Joined: 07/02/22 Status: Offline Last Seen: 5 hours ago Birthday: 08/28/1973 Device: Linux ++ COD4 Admin Posted September 10, 2023 @Wild Fire This is the thread we were talking about in game Awards
Bamm Posted September 12, 2023 Member ID: 28834 Group: *** Clan Members Followers: 16 Topic Count: 7 Topics Per Day: 0.00 Content Count: 154 Content Per Day: 0.11 Reputation: 311 Achievement Points: 24077 Solved Content: 0 Days Won: 5 Joined: 06/03/21 Status: Offline Last Seen: Monday at 04:42 PM Birthday: 07/04/1995 Device: Android Posted September 12, 2023 On 9/9/2023 at 8:24 PM, Totty said: Just a quick update @Sammy has kindly adjusted the Team balance to work at the begining of a round now, Thats what the game strategy counter is all about, and since this has been done I have not been made aware of any further issues. So I'm posting here to check with everyone that the issue has been solved and the game no longer ends early with a yellow screen either I think I have seen the yellow screen with early ending of the game once after this was implemented:( I can't remember which map anymore, will keep an eye on it next time and try to make a screenshot as well if it happens Totty and Ruggerxi 1 1 Awards
FlyingDutch Posted September 12, 2023 Member ID: 6623 Group: *** Clan Members Followers: 10 Topic Count: 45 Topics Per Day: 0.01 Content Count: 219 Content Per Day: 0.05 Reputation: 155 Achievement Points: 2504 Solved Content: 0 Days Won: 0 Joined: 04/01/13 Status: Offline Last Seen: Yesterday at 08:15 AM Birthday: 06/11/1978 Device: Windows Author Posted September 12, 2023 Brilliant - it is known that teams can become unbalanced mid round - it hasn't always meant that the team with the least members has lost though. Thanks guys for sorting it Awards
Sammy Posted September 12, 2023 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted September 12, 2023 8 hours ago, Bamm said: I think I have seen the yellow screen with early ending of the game once after this was implemented:( I can't remember which map anymore, will keep an eye on it next time and try to make a screenshot as well if it happens I would be interested to know if this is the case. And any relevant information about what was happening at the time. I think I know where the original problem ends up happening, doing what it does, but not why. If its EOG autobalance that helps and if its ftag specific which I figure it is. But if so, what takes place at autobalance in some situations where it happens but in others it does not? Could be specific events (one or more). Could be when. It has been suggested it happens after sudden death that ends when the timer runs out vs freezing the last player standing. At least as a contributing factor. The end result of what you see is normal if, in round based games, the final team scores are a tie. The question is, why is it prematurely thinking the game is over? But neither... I think... showing the EOG stats (I dont recall offhand)? Knowing why a typical event 'isnt' happening is just as important as why something is. In any case, its hoped that removing EOG autobalance entirely and moving it to where its a non-issue hopefully will bypass the problem. Which in turn has its own requirements to function properly such as the short strategy timer. Totty and YACCster 1 1 Awards
++ COD4 Admin Totty Posted September 12, 2023 Member ID: 30308 Group: ++ COD4 Admin Followers: 10 Topic Count: 39 Topics Per Day: 0.04 Content Count: 844 Content Per Day: 0.82 Reputation: 885 Achievement Points: 7776 Solved Content: 0 Days Won: 10 Joined: 07/02/22 Status: Offline Last Seen: 5 hours ago Birthday: 08/28/1973 Device: Linux ++ COD4 Admin Posted September 12, 2023 The previous early finishes gave stats on a yellow screen and showed best and worst player in a tab I've not had an early finish while I've been on the server since you changed it @Sammy YACCster 1 Awards
YACCster Posted September 12, 2023 Member ID: 20683 Group: ++ COD4 Admin Followers: 138 Topic Count: 311 Topics Per Day: 0.07 Content Count: 3407 Content Per Day: 0.82 Reputation: 4127 Achievement Points: 45800 Solved Content: 0 Days Won: 22 Joined: 12/12/13 Status: Offline Last Seen: 17 hours ago Device: Macintosh Posted September 12, 2023 28 minutes ago, Totty said: .... I've not had an early finish while I've been on the server since you changed it @Sammy Better than Viagra eh? Totty and PickleRick 2 Awards
Sammy Posted September 12, 2023 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted September 12, 2023 Ok thx. Helps track things down. Is it always 'halftime' and team scores somewhere in the realm of 3-1, 2-2, or any other combination of four? So halftime would be round 5 out of 9, ignoring ties. I seem to recall seeing that in the demos but might be a coincidence. Awards
++ COD4 Admin Totty Posted September 12, 2023 Member ID: 30308 Group: ++ COD4 Admin Followers: 10 Topic Count: 39 Topics Per Day: 0.04 Content Count: 844 Content Per Day: 0.82 Reputation: 885 Achievement Points: 7776 Solved Content: 0 Days Won: 10 Joined: 07/02/22 Status: Offline Last Seen: 5 hours ago Birthday: 08/28/1973 Device: Linux ++ COD4 Admin Posted September 12, 2023 21 minutes ago, YACCster said: Better than Viagra eh? I am all up for a happy ending without an early finish PickleRick and piglo 2 Awards
Bamm Posted September 12, 2023 Member ID: 28834 Group: *** Clan Members Followers: 16 Topic Count: 7 Topics Per Day: 0.00 Content Count: 154 Content Per Day: 0.11 Reputation: 311 Achievement Points: 24077 Solved Content: 0 Days Won: 5 Joined: 06/03/21 Status: Offline Last Seen: Monday at 04:42 PM Birthday: 07/04/1995 Device: Android Posted September 12, 2023 It just happened again: I'm not sure if the count was 3 to 3, might have been. I had just turned to spec from overtime, because my flatmate came in from holiday. I caught the screen and immediately did the screenshot, but I missed what was happening before because of my flatmate. This I could see in the logs though. I'm not sure at which point I turned to spec if that mattered at all. Awards
Bamm Posted September 12, 2023 Member ID: 28834 Group: *** Clan Members Followers: 16 Topic Count: 7 Topics Per Day: 0.00 Content Count: 154 Content Per Day: 0.11 Reputation: 311 Achievement Points: 24077 Solved Content: 0 Days Won: 5 Joined: 06/03/21 Status: Offline Last Seen: Monday at 04:42 PM Birthday: 07/04/1995 Device: Android Posted September 12, 2023 What I just noticed by the way, in both my instance as in Totty's Typhoidzilla just left the game. I say we blame him Weird coincidence, but the leaving of the player might be the problem I guess? Or speccing like I did now, you can't see that in the logs. Awards
Ruggerxi Posted September 12, 2023 Member ID: 6 Group: ++++ Senior Admin Followers: 188 Topic Count: 2830 Topics Per Day: 0.49 Content Count: 12252 Content Per Day: 2.14 Reputation: 13527 Achievement Points: 107521 Solved Content: 0 Days Won: 135 Joined: 09/01/09 Status: Offline Last Seen: 2 hours ago Birthday: 08/25/1976 Device: Windows Posted September 12, 2023 I think someone left the game between rounds when the map ended early in Bamms pic. So there was still a shift in players per team just not on an auto balance but with a player leaving. @Sammy Awards
Sammy Posted September 13, 2023 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted September 13, 2023 Ok if this is the case, and no EOG autobalance happened in those instances (?), then that rules out that as a cause I suppose. But leaving or spectating at those times Im sure happens all the time without issue. The question is what is different when it does. Hmmm. Awards
Bamm Posted September 13, 2023 Member ID: 28834 Group: *** Clan Members Followers: 16 Topic Count: 7 Topics Per Day: 0.00 Content Count: 154 Content Per Day: 0.11 Reputation: 311 Achievement Points: 24077 Solved Content: 0 Days Won: 5 Joined: 06/03/21 Status: Offline Last Seen: Monday at 04:42 PM Birthday: 07/04/1995 Device: Android Posted September 13, 2023 7 hours ago, Sammy said: Ok if this is the case, and no EOG autobalance happened in those instances (?), then that rules out that as a cause I suppose. But leaving or spectating at those times Im sure happens all the time without issue. The question is what is different when it does. Hmmm. With EOG autobalance, you mean the time where we see 'autobalancing teams' on the screen? I was distracted this time, so no clue if that was going on before it happened. But will try to keep an eye on that as well. I haven't really found a pattern in it either. Awards
++ COD4 Admin Totty Posted September 17, 2023 Member ID: 30308 Group: ++ COD4 Admin Followers: 10 Topic Count: 39 Topics Per Day: 0.04 Content Count: 844 Content Per Day: 0.82 Reputation: 885 Achievement Points: 7776 Solved Content: 0 Days Won: 10 Joined: 07/02/22 Status: Offline Last Seen: 5 hours ago Birthday: 08/28/1973 Device: Linux ++ COD4 Admin Posted September 17, 2023 @Sammy we had one today, We were drawing 2-2 and this is the last 2 mins sudden death 5th round to give you an idea about what may, or may not have happened before the crash Awards
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