J3st3r Posted November 3, 2015 Member ID: 2162 Group: ++ COD4 Admin Followers: 153 Topic Count: 152 Topics Per Day: 0.03 Content Count: 5223 Content Per Day: 1.00 Reputation: 5172 Achievement Points: 45911 Solved Content: 0 Days Won: 24 Joined: 01/25/11 Status: Offline Last Seen: 5 hours ago Birthday: 02/26/1972 Device: Windows Posted November 3, 2015 (edited) WAY WAY to many zombies. Especially the Dogs,Sprinting zombies,Hell zombies,burning zombies and Infected Poison zombies.Those are NOT to be Full sized waves.They should be at least 1/3 the size because they are 4 times as hard to survive and kill especially the Poison,Burning and Hell zombies.Hell zombies have Insane HP,Poison and burning zombies do MASSIVE AOE dmg when killed. Starting wave should be 35 zombies then 65 then 95 ect ect ect with 1 person on the server.It's spawning over 100 zombies on the 1st wave.And Special waves are Full sized when there should be 1/3rd as many. Zombie HP was a little high but now it's a tiny bit low and WAY WAY to many lol.1 lvl 12-14 round is not supposed to take 35-45 minutes with 800+ zombies on round 14. Edited November 3, 2015 by Pvt.Death Awards
Blaze Posted November 3, 2015 Member ID: 2702 Group: ***- Inactive Clan Members Followers: 9 Topic Count: 105 Topics Per Day: 0.02 Content Count: 1088 Content Per Day: 0.22 Reputation: 965 Achievement Points: 8625 Solved Content: 0 Days Won: 4 Joined: 07/27/11 Status: Offline Last Seen: March 29 Birthday: 11/26/1978 Device: Windows Posted November 3, 2015 I'm not sure there are too many, as they only spawn so many at a time... but they definitely have too much health and do too much damage to you. Still think the prestige levels take too long to achieve. Awards
Angel Posted November 3, 2015 Member ID: 46 Group: **- Inactive Registered Users Followers: 104 Topic Count: 133 Topics Per Day: 0.02 Content Count: 4326 Content Per Day: 0.76 Reputation: 2974 Achievement Points: 34860 Solved Content: 0 Days Won: 12 Joined: 09/01/09 Status: Offline Last Seen: September 29, 2024 Device: Windows Posted November 3, 2015 I am actually liking how it is. I like the challenge honestly and this mod is meant to be more for a group. The other zombie mod is just toooo simple and got boring really fast so that's why I had asked Rugger for this version or any other version of the zombie mod to play. I get bored easily so keep it challenging And yes blaze, get more friends lol (now I do feel bad about tripping you on that one map, tho lol) And always blame ice when you fail Mule, Trailrtrash and Blaze 3
J3st3r Posted November 3, 2015 Member ID: 2162 Group: ++ COD4 Admin Followers: 153 Topic Count: 152 Topics Per Day: 0.03 Content Count: 5223 Content Per Day: 1.00 Reputation: 5172 Achievement Points: 45911 Solved Content: 0 Days Won: 24 Joined: 01/25/11 Status: Offline Last Seen: 5 hours ago Birthday: 02/26/1972 Device: Windows Posted November 3, 2015 (edited) Gold Desert Eagle only has 2 bullets per clip and is the Best upgraded Pistol.That needs fixed asap please. Oh nvm it's fixed thanks Edited November 4, 2015 by Pvt.Death Awards
AyaqGuyaq Posted November 5, 2015 Member ID: 3773 Group: ***- Inactive Clan Members Followers: 39 Topic Count: 30 Topics Per Day: 0.01 Content Count: 3138 Content Per Day: 0.68 Reputation: 2983 Achievement Points: 24456 Solved Content: 0 Days Won: 10 Joined: 10/06/12 Status: Offline Last Seen: January 29, 2022 Birthday: 11/03/1966 Posted November 5, 2015 First of all, let me say "thanks," Rugger, for adding the new COD4 Zombie mod to the >XI< scabbard. Before going on, I would like to disagree with Blaze: earning upgrade points and prestige levels and grenade turrets, etc., should not be easy. I finally reached the very top level at the other server that Pvt. Death is talking about, and it was not easy. However, once you reach that apex, you can easily recognize the other players that have, also, and they, too, know it is quite an accomplishment. It takes teamwork (engineer and medic that know how to throw stuff, for example) and tactics, and skillful shooting and running/dodging to escape the various zombies. This takes practice on the mod, and it's rewarding to be the last survivor after a huge wave to revive your teammates. A couple of constructive suggestions: (1) The mini-gun turret should cost 10,000 upgrade points (currently set at 7,500); (2) The grenade turret should cost 12,000 points (currently set at 4,000--this is entirely the opposite of the way it should be, since the nade turret is much more powerful than the mini-gun turret); (3) The ammo and health packs' length-of-available-time should be doubled; they disappear much too quickly; (4) Ammo-reload time (not health time) should be such that you can reload each weapon (except for the flame thrower, ray gun, and other special weapons, which should "click" with each shot reload) with a single cycle of the weapons while on the box. Currently, you can only reload a clip at a time; (5) There should be some kind of announcement that ammo and health packs have been laid; e.g., "I've got your ammo over here, pick it up!", or "I've got your health over here, pick it up!;" (6) Please add an air raid siren, or something similar, to announce that the zombies are coming. Lol, a lot of us are surprised when we're loading up on ammo and we're getting some forcible "gluteus maximus reduction" procedures performed by zombies that come without warning. Again, thanks for your work in adding the mod. I know I speak for others that we'd rather play on an >XI< server than some other. Ayaq JimpXI, Mule, Ruggerxi and 4 others 7 Awards
Uranium Posted November 7, 2015 Member ID: 22485 Group: *** Clan Members Followers: 11 Topic Count: 11 Topics Per Day: 0.00 Content Count: 246 Content Per Day: 0.07 Reputation: 151 Achievement Points: 1593 Solved Content: 0 Days Won: 0 Joined: 03/26/15 Status: Offline Last Seen: Friday at 01:34 AM Birthday: 06/26/1983 Device: Windows Posted November 7, 2015 Looks like the redirect download is missing some maps. Awards
fireurza Posted November 7, 2015 Member ID: 677 Group: ***- Inactive Clan Members Followers: 18 Topic Count: 172 Topics Per Day: 0.03 Content Count: 1457 Content Per Day: 0.26 Reputation: 791 Achievement Points: 9890 Solved Content: 0 Days Won: 5 Joined: 11/02/09 Status: Offline Last Seen: January 16, 2024 Birthday: 02/20/1986 Posted November 7, 2015 It isnt downloading the mod for me. Awards
Uranium Posted November 8, 2015 Member ID: 22485 Group: *** Clan Members Followers: 11 Topic Count: 11 Topics Per Day: 0.00 Content Count: 246 Content Per Day: 0.07 Reputation: 151 Achievement Points: 1593 Solved Content: 0 Days Won: 0 Joined: 03/26/15 Status: Offline Last Seen: Friday at 01:34 AM Birthday: 06/26/1983 Device: Windows Posted November 8, 2015 It isnt downloading the mod for me. Are you on win 8.1? I had this weird problem where it kept downloading the mod files to rotu2.2.2 instead of rotu2.2.2.r198 I ended up downloading them manually from the xiredirect server Awards
Sammy Posted November 8, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted November 8, 2015 Anyone know what the rotation is? Awards
AyaqGuyaq Posted November 8, 2015 Member ID: 3773 Group: ***- Inactive Clan Members Followers: 39 Topic Count: 30 Topics Per Day: 0.01 Content Count: 3138 Content Per Day: 0.68 Reputation: 2983 Achievement Points: 24456 Solved Content: 0 Days Won: 10 Joined: 10/06/12 Status: Offline Last Seen: January 29, 2022 Birthday: 11/03/1966 Posted November 8, 2015 Rugger, et al: the mod is running great, and many >XI< members and Joe Q. Public members have been playing on the >XI< server. It's good to talk to (which is one giant plus for the server) other >XI< members that haven't had the pleasure of talking to me--I mean, that I haven't had the pleasure of talking with. I passed Prestige Level 5 a couple of days ago, and I've had the grenade turret (which currently costs 4,000 points after one has reached Prestige Level 5) available to me since then. The problem is, I can get the nade turret on the first round because I spawn with 6,500+ points because of my prestige level. Unless Ice>XI< or MikeWestin>XI<--the only other ones on the server that I know have also achieved Prestige Level 5--pull out their nade turrets first, I leave mine in its sheath; otherwise, it wouldn't be fair to the other players trying to rank up. Please set the costs of the mini-gun turret and the grenade turret at 10,000 points and 12,000 points, respectively. Also, please add "Fast Reload," at a cost of 7,000 points, to the offerings. Lastly, I feel that we should be able to run through our teammates, especially when it comes to bottlenecks like doorways and alleys. When you've got a horde of zombies chasing you, and your running backwards, shooting, your shooting teammates behind you can prevent you from getting away. A couple of times, I'd drop an ammo pack and announce it was over here (a generated voice announcing ammo/health drops, and an image on the map showing where the drop was in relation to you would be nice), only to get hemmed in by all the voracious seagulls trying to health or ammo up. I say, "Geez, guys, can you let me out?" Lol. The mod is great, and at least one other player resonated my opinion that it's great to add variety to the >XI< freeze tag serves that we already play. Thanks again. Ayaq sandradee2, ChknFngr and Angel 3 Awards
Spartacus Posted November 8, 2015 Member ID: 1387 Group: *** Clan Members Followers: 30 Topic Count: 52 Topics Per Day: 0.01 Content Count: 2540 Content Per Day: 0.46 Reputation: 2486 Achievement Points: 19555 Solved Content: 0 Days Won: 3 Joined: 05/02/10 Status: Offline Last Seen: April 13 Birthday: 06/05/1968 Device: Windows Posted November 8, 2015 I have tried the Mod and enjoy it. The only thing is I cannot buy a minigun turret and other weapons in the game due to not have "Prestige Class 1" Status. How do you get this Status? Awards
Angel Posted November 8, 2015 Member ID: 46 Group: **- Inactive Registered Users Followers: 104 Topic Count: 133 Topics Per Day: 0.02 Content Count: 4326 Content Per Day: 0.76 Reputation: 2974 Achievement Points: 34860 Solved Content: 0 Days Won: 12 Joined: 09/01/09 Status: Offline Last Seen: September 29, 2024 Device: Windows Posted November 8, 2015 (edited) @Spartacus--once you reach level 55, hit your escape key and you will see prestige..once its unlocked then you can start moving up. Everytime you reach level 55, escape out and move up. I would like add that what @@AyaqGuyaq is saying is spot on, be nice to have something to announce the round is starting. I like his suggestions bc it makes the game a challenge. I dont want this mod to be easy, if you want easy then play on the other zombie mod we have. It gets boring really fast, trust me lol I like the challenge this one has but some things do need to be a lil harder to get. Edited November 9, 2015 by Angel Spartacus, ChknFngr and Trailrtrash 3
Onyx Posted November 8, 2015 Member ID: 7547 Group: ***- Inactive Clan Members Followers: 16 Topic Count: 11 Topics Per Day: 0.00 Content Count: 714 Content Per Day: 0.16 Reputation: 621 Achievement Points: 5030 Solved Content: 0 Days Won: 0 Joined: 04/24/13 Status: Offline Last Seen: February 4, 2020 Birthday: 07/10/1984 Posted November 8, 2015 As a medic how do I drop a medi pack for people to restore their health from? I tried usingbthe air support button but it did nothing Awards
Icequeen Posted November 8, 2015 Member ID: 9264 Group: *** Clan Members Followers: 90 Topic Count: 96 Topics Per Day: 0.02 Content Count: 6202 Content Per Day: 1.42 Reputation: 8200 Achievement Points: 52542 Solved Content: 0 Days Won: 60 Joined: 05/13/13 Status: Offline Last Seen: Sunday at 11:04 PM Birthday: 07/13/1981 Device: Android Posted November 8, 2015 @@Onyx. You have to set it up in your controls like you do in freezetag. Like number 6. Then hit 6 and right click your mouse. Angel 1 Awards
NumNutz Posted November 8, 2015 Member ID: 1022 Group: Fallen Members Followers: 44 Topic Count: 52 Topics Per Day: 0.01 Content Count: 8504 Content Per Day: 1.52 Reputation: 27633 Achievement Points: 81318 Solved Content: 0 Days Won: 397 Joined: 01/14/10 Status: Offline Last Seen: May 31, 2020 Birthday: 07/19/1962 Posted November 8, 2015
Onyx Posted November 8, 2015 Member ID: 7547 Group: ***- Inactive Clan Members Followers: 16 Topic Count: 11 Topics Per Day: 0.00 Content Count: 714 Content Per Day: 0.16 Reputation: 621 Achievement Points: 5030 Solved Content: 0 Days Won: 0 Joined: 04/24/13 Status: Offline Last Seen: February 4, 2020 Birthday: 07/10/1984 Posted November 8, 2015 @@Onyx. You have to set it up in your controls like you do in freezetag. Like number 6. Then hit 6 and right click your mouse. Cool thanks @ I'll give that a try Icequeen 1 Awards
Sammy Posted November 8, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted November 8, 2015 (edited) "I feel that we should be able to run through our teammates" Not possible. Otherwise for example you open the game up to hackers to screw with player hit boxes. If you can run through people then that means others cant shoot you. edit: A map rotation is nice so I can download maps during off-times. Edited November 8, 2015 by Sammy Awards
ChknFngr Posted November 9, 2015 Member ID: 922 Group: ***- Inactive Clan Members Followers: 72 Topic Count: 149 Topics Per Day: 0.03 Content Count: 3472 Content Per Day: 0.62 Reputation: 1286 Achievement Points: 23224 Solved Content: 0 Days Won: 1 Joined: 12/23/09 Status: Offline Last Seen: November 16, 2021 Birthday: 10/01/1975 Posted November 9, 2015 love the mod, Kayak is right, these suggestions will make the server even better A couple of constructive suggestions: (1) The mini-gun turret should cost 10,000 upgrade points (currently set at 7,500); (2) The grenade turret should cost 12,000 points (currently set at 4,000--this is entirely the opposite of the way it should be, since the nade turret is much more powerful than the mini-gun turret); (3) The ammo and health packs' length-of-available-time should be doubled; they disappear much too quickly; (4) Ammo-reload time (not health time) should be such that you can reload each weapon (except for the flame thrower, ray gun, and other special weapons, which should "click" with each shot reload) with a single cycle of the weapons while on the box. Currently, you can only reload a clip at a time; (5) There should be some kind of announcement that ammo and health packs have been laid; e.g., "I've got your ammo over here, pick it up!", or "I've got your health over here, pick it up!;" (6) Please add an air raid siren, or something similar, to announce that the zombies are coming. Lol, a lot of us are surprised when we're loading up on ammo and we're getting some forcible "gluteus maximus reduction" procedures performed by zombies that come without warning. Again, thanks for your work in adding the mod. I know I speak for others that we'd rather play on an >XI< server than some other. Ayaq Angel 1 Awards
ROADKillXI Posted November 9, 2015 Member ID: 2789 Group: ***- Inactive Clan Members Followers: 26 Topic Count: 9 Topics Per Day: 0.00 Content Count: 263 Content Per Day: 0.05 Reputation: 107 Achievement Points: 2685 Solved Content: 0 Days Won: 0 Joined: 09/04/11 Status: Offline Last Seen: October 4, 2024 Birthday: 03/07/1963 Device: Windows Posted November 9, 2015 I think a few low gravity maps would be fun. Like Futurama, and moon maps. ChknFngr 1 Awards
MikeWestin Posted November 9, 2015 Member ID: 9767 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 6 Topics Per Day: 0.00 Content Count: 46 Content Per Day: 0.01 Reputation: 59 Achievement Points: 471 Solved Content: 0 Days Won: 0 Joined: 05/18/13 Status: Offline Last Seen: September 4, 2022 Birthday: 03/22/1971 Posted November 9, 2015 Love the MOD! My only beef is get rid of at least one map, Chess. Way to big and to slow with a few players. Spooky is another one, but I know peeps like it, I don't care for it. Other than that a big ol' thanks for bringing it the servers. Surprised to see 19-20 players on Sunday night. Awesome!! Angel 1 Awards
AyaqGuyaq Posted November 9, 2015 Member ID: 3773 Group: ***- Inactive Clan Members Followers: 39 Topic Count: 30 Topics Per Day: 0.01 Content Count: 3138 Content Per Day: 0.68 Reputation: 2983 Achievement Points: 24456 Solved Content: 0 Days Won: 10 Joined: 10/06/12 Status: Offline Last Seen: January 29, 2022 Birthday: 11/03/1966 Posted November 9, 2015 Umm, Sammy, we're not trying to shoot each other: we're trying to shoot the zombies that are trying to munch on us. I doubt anyone would be wanting to modify our "chew boxes," because we're trying to help each other win as a team, not kill each other. Just sayin'. Ayaq Angel and sandradee2 2 Awards
Ruggerxi Posted November 9, 2015 Member ID: 6 Group: ++++ Senior Admin Followers: 188 Topic Count: 2830 Topics Per Day: 0.49 Content Count: 12258 Content Per Day: 2.14 Reputation: 13535 Achievement Points: 107530 Solved Content: 0 Days Won: 135 Joined: 09/01/09 Status: Offline Last Seen: Sunday at 03:29 PM Birthday: 08/25/1976 Device: iPhone Author Posted November 9, 2015 I'll work on your suggestions today and see what I can make happen @@Sammy Here is the rotation gametype SURV map mp_surv_hideout map mp_surv_snowworld map mp_surv_claudiu map mp_surv_earth_center map mp_surv_river map mp_surv_infection map mp_surv_kaboom map mp_surv_testmap map mp_surv_oldbunker_v2 map mp_surv_quarantine map mp_fnrp_smurfs map mp_surv_spooky_v4 map mp_surv_trikxmas map mp_undead_island map mp_fnrp_power_station map mp_fnrp_quake3_arena map mp_fnrp_soccer_revenge map mp_surv_shipment_v2 map mp_surv_bacca map mp_surv_warzone" Chess has been removed @@MikeWestin Angel and JimpXI 2 Awards
Angel Posted November 9, 2015 Member ID: 46 Group: **- Inactive Registered Users Followers: 104 Topic Count: 133 Topics Per Day: 0.02 Content Count: 4326 Content Per Day: 0.76 Reputation: 2974 Achievement Points: 34860 Solved Content: 0 Days Won: 12 Joined: 09/01/09 Status: Offline Last Seen: September 29, 2024 Device: Windows Posted November 9, 2015 (edited) @Ruggerxi Thanks boss, your the best edit** because sometimes tagging works for me and sometimes it doesnt lol Edited November 9, 2015 by Angel
Onyx Posted November 9, 2015 Member ID: 7547 Group: ***- Inactive Clan Members Followers: 16 Topic Count: 11 Topics Per Day: 0.00 Content Count: 714 Content Per Day: 0.16 Reputation: 621 Achievement Points: 5030 Solved Content: 0 Days Won: 0 Joined: 04/24/13 Status: Offline Last Seen: February 4, 2020 Birthday: 07/10/1984 Posted November 9, 2015 It's been a long time since I've been excited to get home from work and play cod 4 Angel 1 Awards
fireurza Posted November 9, 2015 Member ID: 677 Group: ***- Inactive Clan Members Followers: 18 Topic Count: 172 Topics Per Day: 0.03 Content Count: 1457 Content Per Day: 0.26 Reputation: 791 Achievement Points: 9890 Solved Content: 0 Days Won: 5 Joined: 11/02/09 Status: Offline Last Seen: January 16, 2024 Birthday: 02/20/1986 Posted November 9, 2015 I like the mod but is their anyway we can do some serious adjustments to the primary weapons and some of the secondary. I like the secondary line up until the golden deagle... the upgrade from there is just stupid. also most primary weapon upgrades are useless. Some even get worse as you go along. Shouldnt they increase in dmg as you upgrade but instead it either stays the same or goes down. Tron and Uranium 2 Awards
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