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Note about OW2 beta8


Sammy

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Hi guys and gals. Some info on what has been added. There is more than this and will post soon.

 

Most noticeable is that map compatibility seems to be much much better. But all need some good gameplay to make sure there are no issues. The current rotation is made up of maps that did not work on beta 5. I dont know the maps all that well so if there are any that arent very good or too small/large let either myself or dadda know.

 

Second Chance: like the normal sc perk but a couple differences from cod4/bo/etc. You are still invincible while you fall (game controlled) but you dont get your pistol until you do. The timer is longer. Combat medics can revive you, up to three times.

 

Combat medics have a large supply of health packs to heal players from damage or venom. Medics are immune to venom and radiation.

 

Countermeasure Mine: Loadout gets one mine. Behaves like a betty. When tripped emits a large EMP pulse. Affects players and equipment. Kills the RC-XD. The mine regenerates. Meaning, after it emits the blast it will recharge itself up to four times. After which it expires. Takes 60 seconds to recharge. It can be picked up to throw again elsewhere.

 

Working on perk tier distribution still. Plz post comments about that.

 

Venom does not work through walls.

 

---

 

A few bugs to work out but nothing major. One match, seemed it didnt give the proper credit to the winning team. Currently there is no free spectate. That is a server configuration and up to all the admins what to set it at.

 

 

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Countermeasure Mine: Loadout gets one mine. Behaves like a betty. When tripped emits a large EMP pulse. Affects players and equipment. Kills the RC-XD. The mine regenerates. Meaning, after it emits the blast it will recharge itself up to four times. After which it expires. Takes 60 seconds to recharge. It can be picked up to throw again elsewhere.

 

Working on perk tier distribution still. Plz post comments about that.

 

So the mine is the only way to kill the cars now? The emp nades just slows them? Emp nade throwing is much faster now, not sure if intentional but I like it.

 

I liked having the hardwire perk in set 3 so I could use dead silence with it, but if that's fair or not *shrug*

 

As for perk balance, how many would we want to keep in one set so they couldn't be used in conjunction. I was thinking if there aren't that many that cause balance issues, we could have those in one set that they can pick 1. Then for the other two perks, it could be a menu like the kill streaks where you just pick the remaining two you want.

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I'm sad that hardwired and hardliner are in the same tier now =(

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Also, noobtoobs still in game, sadface!

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Oh and in my opinion, when you hit someone directly with a secondary/ primary nade, should be one shot kill! BLUNT FORCE TRAUMA!

We should be able to ride on the remote control cars of our allies!

We could have a perk that allows for faster defrosting (for the medic healers types that enjoy it)

 

Noobtoobs should be friendly fire

Lag fix would be epic!

More original cod maps from cod 1/2/3/4/5/6

We should be able to talk to our team in overtime after we die now that we can't spectate the enemy!

Tagger should be banned from using noobtoobs for ever.

 

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OK, I know this is silly, but the sound the RC makes is awful!!!! Sounds like a coffee grinder.

 

Also, experiencing lots and lots of lag spikes.....

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Hardwired and emp nades still work the same.

 

Faster defrosting perk = snatch and grab.

 

For the car, I grabbed the sound from bo2. However things like pitch can be played around with.

 

If people want to pm me with suggestions on how the tiers should be organized plz do so. It is all about balance however.

 

edit: oh and no its not like a coffee grinder. I have one and it sounds nothing like that. :lol:

Edited by Sammy
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Anyways, after 10 hours of gameplay no major problems so going to let it run. Only map that had a problem was Dome for Mac users. One of the sound files for the map is a bit corrupted, causing a division-by-zero fault. Old error. Citi swamp might be causing some lag issues. It looks to be heavy on the fx with all the smoke and such.

 

Seems the countermeasures mine is popular and a great way to defeat the cars. At the expense of not having any claymores and such. So, as a team, might be a good idea to have a few players with it as part of their loadout. Then they can toss them at choke points when they get the warning that one has been deployed.

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Map mp_Armshotel gets stuck at the end of the map. Map is way to big anyway.

 

mp_bjwifi_aim stuck in download loop

 

next map stuck also bjwifi_toujane

Edited by Pvt.Death
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ok thx

 

edit: bk2 files were missing, took the other two out of the rotation. There is likely a mismatch between the server and redirect map files. Added a few more maps.

 

Current rotation. Subject to change in case of issues.

 

map mp_selo map mp_backlot_2 map map mp_78workshop mp_gb_sharqi map mp_japmap map mp_doomed map mp_homeroom map mp_bridge map mp_cluster map mp_drillco map mp_depot_n map mp_desert_docks map mp_burgandy map mp_death_street map mp_fart_house map mp_agx_achq map mp_agx_contra map mp_ancient map mp_balarda map mp_blitz map mp_blue_farm map mp_blue_rdc map mp_brkout_v2 map mp_burg map mp_burgandy map mp_bubba map mp_carnage map mp_cbble2 map mp_cc map mp_citi_farm map mp_cluster

Edited by Sammy
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Gameplay is much better, but the rc sound is horrible, and please put hardwired and hardline on separate tiers. I was just getting used to the perk layout after the last change

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thy Sammy for  hardwired and stealth  ...in different perks   thy    gj  beech

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I'm sad that hardwired and hardliner are in the same tier now =(

 

I really like how responsive the new mod feels.  It certainly seems to lag less than the last mod. 

 

That said, I'm still hoping we can split the H perks up.  My primary 3 were Hardwired, Hardline, and Hacker.  I'm not seeing how they collectively create an imbalance and think we could spread them out.  I certainly understand not having Stealth, Hacker, and Hardwired together since it would nullify a large part of the game.  My suggestion would be to stack Stealth with Hacker since they have similar effects on betties/clays (i.e. - makes them avoidable).

 

 

Other than that...i don't know of any others that create a large imbalance.

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RcXDs move slower, so do the soldiers not sure if I can attribute it to the mod. I am wondering if certain server settings got reset? Of course now that everyone runs a bit slower, you get better hit registration due to slowly moving hit markers. So I guess, that's the good and bad. 

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True. If you are a bit slower, not sure if this is the case, then it improves accuracy. This is the way it is in life also. Maybe with faster speeds mouse sensitivity needs to be adjusted one way or another. Could be part of the 'other servers have better accuracy' issues are because players do not move faster than normal. But, if this is the case, then maybe its a good idea to see which one you want. Faster speeds or greater accuracy.

 

Yes Stealth and Hacker need to be on separate tiers. Otherwise its impossible to hack anything. If anyone has a good tier layout post them so others can comment. I am pretty sure this has been done before. My memory sucks and if I dont write down stuff I forget.

 

I will be doing a new modff anyways. Possible some FX are too heavy so going to tone some down. The anti-SAM flares from aircraft seemed to be the worst with its heavy smoke. Not really needed so taking the smoke part out. Just the flares. Noticed some maxfx issues with standard airstrikes. If you check out the console logs from MW2 and later you will see the same issue.

 

edit: I would ask, if you notice plz tell me if you suspect anything causing any issues. It would help.

Edited by Sammy
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Ok so I have to vent a little bit... Let me start by saying I am a pretty damn good shot, especially with a sniper rifle. That being said, the hit detection is DREADFULLY screwed up. Like so exceptionally bad I feel like I'm playing with 738 ping at all times. It might feel to some that the hit detection is better now but that can easily be explained by reduced movement speed. Most of the time, I have to aim a few feet in front of a moving target and there are times where I'm shooting a guy directly in the body, from 10 feet away, with a 50 cal, and not a single hit marker is had(on a stationary target).

The lag spikes have always been pretty awful, and I only ever get them on this specific server. I have a feeling it is largely due to the massive anti-cheat regulations in place. Either way, it's damn near unplayable in my opinion, I just tolerate it because we don't really have any other options and I love playing with the regulars! The fact that I get lag spikes right as I'm shooting somebody and mini-freezes truly blows. Is there any possible way we can work on a solution? Does anyone else have an idea of what is at the root of the problem?
 

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Ok so I have to vent a little bit... Let me start by saying I am a pretty damn good shot, especially with a sniper rifle. That being said, the hit detection is DREADFULLY screwed up. Like so exceptionally bad I feel like I'm playing with 738 ping at all times. It might feel to some that the hit detection is better now but that can easily be explained by reduced movement speed. Most of the time, I have to aim a few feet in front of a moving target and there are times where I'm shooting a guy directly in the body, from 10 feet away, with a 50 cal, and not a single hit marker is had(on a stationary target).

 

The lag spikes have always been pretty awful, and I only ever get them on this specific server. I have a feeling it is largely due to the massive anti-cheat regulations in place. Either way, it's damn near unplayable in my opinion, I just tolerate it because we don't really have any other options and I love playing with the regulars! The fact that I get lag spikes right as I'm shooting somebody and mini-freezes truly blows. Is there any possible way we can work on a solution? Does anyone else have an idea of what is at the root of the problem?

 

 

Have you tried moving to Canada?

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Many others do just fine. Boom got me so many times last evening I was ready to deck him... if I could. I do pretty poorly also. But that is because my aim sucks balls.  :devil:

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Many others do just fine. Boom got me so many times last evening I was ready to deck him... if I could. I do pretty poorly also. But that is because my aim sucks balls.  :devil:

 

I was doing 80/17 until Melody started messing me up... she would just get me in all the odd places.. killed my game entirely.. went from 80/17 to 83/30. You guys won because of her and that campy @ penis.

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only played a little bit today.  The mod overall feels much better than before.  definitely like having the killstreak rewards shown at the bottom of the HUD.

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Have you tried moving to Canada?

Fuck off eh!!! We dont want him!!!

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OK, I don't know if it is the server or the mod, but tonight people, members and non-members were getting kicked.  On the screen it said to make room for new members.  I got kicked once, it was a punkbuster error.

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I assume they were getting the messages about being kicked. I will check it out. Strange tho. I got kicked for something about a program driver.

 

edit: ok, looks like the server didnt have the correct tags set for redirect checks. Should be ok on next server restart when configs are reloaded.

Edited by Sammy
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Map mp_blitz caused .IWD download loop all maps after this one stuck in loop.

 

Restarting server will make it playable till that map comes up again.

 

Server restarted 5:18am

 

Server back up

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Sharqi.ff downloading at 12kb/sec redirect must be incorrect.

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