PainKiller Posted April 7, 2016 Member ID: 20107 Group: ++ COD2 Admin Followers: 19 Topic Count: 120 Topics Per Day: 0.03 Content Count: 2017 Content Per Day: 0.52 Reputation: 2490 Achievement Points: 16710 Solved Content: 0 Days Won: 14 Joined: 09/21/13 Status: Offline Last Seen: Wednesday at 05:22 PM Birthday: 08/01/1994 Device: Windows Share Posted April 7, 2016 I just love how a topic about tubes is the most talked about topic on this forum recently YACCster 1 Link to comment Share on other sites More sharing options... Awards
Onyx Posted April 7, 2016 Member ID: 7547 Group: ***- Inactive Clan Members Followers: 16 Topic Count: 11 Topics Per Day: 0.00 Content Count: 714 Content Per Day: 0.18 Reputation: 621 Achievement Points: 5030 Solved Content: 0 Days Won: 0 Joined: 04/24/13 Status: Offline Last Seen: February 4, 2020 Birthday: 07/10/1984 Share Posted April 7, 2016 I just love you @@DeathWaveUK PainKiller 1 Link to comment Share on other sites More sharing options... Awards
Thunder Posted April 7, 2016 Member ID: 3822 Group: **- Inactive Registered Users Followers: 22 Topic Count: 27 Topics Per Day: 0.01 Content Count: 242 Content Per Day: 0.06 Reputation: 276 Achievement Points: 3027 Solved Content: 0 Days Won: 0 Joined: 10/20/12 Status: Offline Last Seen: August 9, 2023 Device: Android Share Posted April 7, 2016 My opinion about the tubes is , it would be nice if you could limit how many per map were allowed based on #of players. Because it's so fucking stupid if everyone has one . Just sayin KillerKitty 1 Link to comment Share on other sites More sharing options...
PainKiller Posted April 7, 2016 Member ID: 20107 Group: ++ COD2 Admin Followers: 19 Topic Count: 120 Topics Per Day: 0.03 Content Count: 2017 Content Per Day: 0.52 Reputation: 2490 Achievement Points: 16710 Solved Content: 0 Days Won: 14 Joined: 09/21/13 Status: Offline Last Seen: Wednesday at 05:22 PM Birthday: 08/01/1994 Device: Windows Share Posted April 7, 2016 I just love you @@DeathWaveUK love you too man Onyx 1 Link to comment Share on other sites More sharing options... Awards
Sammy Posted April 7, 2016 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.06 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted April 7, 2016 You *could* do bigger maps. Just sayin. Thunder 1 Link to comment Share on other sites More sharing options... Awards
Onyx Posted April 7, 2016 Member ID: 7547 Group: ***- Inactive Clan Members Followers: 16 Topic Count: 11 Topics Per Day: 0.00 Content Count: 714 Content Per Day: 0.18 Reputation: 621 Achievement Points: 5030 Solved Content: 0 Days Won: 0 Joined: 04/24/13 Status: Offline Last Seen: February 4, 2020 Birthday: 07/10/1984 Share Posted April 7, 2016 You *could* do bigger maps. Just sayin. 'We' have no input on map rotation. Plus sometimes if there's 12 people on then big maps don't really work Link to comment Share on other sites More sharing options... Awards
Sammy Posted April 7, 2016 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.06 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted April 7, 2016 The 2nd server will be more flexible in that regard. But not for me to mess with the rotations on the main server. That method has been long established and works so no reason to screw with it. It wont be rotated as often but also going to try out a two-rotation option based on number of players at the end of the previous map. Assuming many people actually play that server. Hard to get 2nd servers of anything going here. 18 or fewer players will have medium sized maps. 19 or more, a mixture of medium and large. Since all the server stuff is still in flux that is just my intention and is dependent on what they tell me is workable. azzkikr 1 Link to comment Share on other sites More sharing options... Awards
ReaPeR Posted April 8, 2016 Member ID: 3453 Group: ***- Inactive Clan Members Followers: 24 Topic Count: 64 Topics Per Day: 0.01 Content Count: 668 Content Per Day: 0.15 Reputation: 833 Achievement Points: 5126 Solved Content: 0 Days Won: 4 Joined: 05/19/12 Status: Offline Last Seen: October 30, 2021 Birthday: 04/22/1975 Author Share Posted April 8, 2016 (edited) how about emp nades these need a little tweaking or in sycle case twearking. they don't don't defrost if more then it landing on people feet, also they don't stop rc anymore or they have to land on top of them. nade and tubes seem they got 15 foot radius how about emp 6 foot also make it 2 people r bay the emp it can defrost both like a grenade can kill both. Edited April 8, 2016 by ReaPeR Icequeen 1 Link to comment Share on other sites More sharing options... Awards
Sammy Posted April 8, 2016 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.06 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted April 8, 2016 Lets see... EMP defrost range is 128 units from center. Short range compared to a frag but its very small flare. EMP flares will defrost all friendlies in range. Range against cars is the same as against players. Tubes are exactly the same as the standard ones. YACCster 1 Link to comment Share on other sites More sharing options... Awards
iboomboom Posted April 8, 2016 Member ID: 20343 Group: *** Clan Members Followers: 89 Topic Count: 203 Topics Per Day: 0.05 Content Count: 3381 Content Per Day: 0.87 Reputation: 3019 Achievement Points: 30035 Solved Content: 0 Days Won: 0 Joined: 10/11/13 Status: Offline Last Seen: Friday at 06:29 PM Birthday: 07/01/1983 Device: Android Share Posted April 8, 2016 If the enemy player has hardwired the emp will not break their car. Link to comment Share on other sites More sharing options... Awards
Sammy Posted April 8, 2016 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.06 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted April 8, 2016 Yes that also. Thx. Also must keep in mind that the cars are mighty fast here. Link to comment Share on other sites More sharing options... Awards
Wild Fire Posted April 8, 2016 Member ID: 5468 Group: *** Clan Members Followers: 36 Topic Count: 19 Topics Per Day: 0.00 Content Count: 674 Content Per Day: 0.16 Reputation: 655 Achievement Points: 6446 Solved Content: 0 Days Won: 0 Joined: 02/04/13 Status: Offline Last Seen: 21 hours ago Birthday: 06/22/1965 Device: Android Share Posted April 8, 2016 My opinion about the tubes is , it would be nice if you could limit how many per map were allowed based on #of players. Because it's so fucking stupid if everyone has one . Just sayin Gotta add this guy to my "favorite players to tube" list. He ranks right up there with Stang and Chile. YACCster, Scoarch and iboomboom 3 Link to comment Share on other sites More sharing options... Awards
Sammy Posted April 8, 2016 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.06 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted April 8, 2016 Of course then you run into the problems of who gets tubes and who doesnt. First come first served? Which benefits those that can choose their classes quicker for whatever reason? Should frozen players be allowed to have them in their loadouts? Meaning forced class changes? A host of other problems to deal with? As always one minor change can cascade into more changes in other areas and must be watched. No thanks. Tubes annoy you? Get a flak jacket. It will reduce all explosive damage... after obstructions and the like are factored in (and extra explosive damage)... down to %25 of whatever is left. But dont expect anything for free or to take away from others. azzkikr, Icequeen, Scoarch and 1 other 4 Link to comment Share on other sites More sharing options... Awards
iboomboom Posted April 9, 2016 Member ID: 20343 Group: *** Clan Members Followers: 89 Topic Count: 203 Topics Per Day: 0.05 Content Count: 3381 Content Per Day: 0.87 Reputation: 3019 Achievement Points: 30035 Solved Content: 0 Days Won: 0 Joined: 10/11/13 Status: Offline Last Seen: Friday at 06:29 PM Birthday: 07/01/1983 Device: Android Share Posted April 9, 2016 (edited) Of course then you run into the problems of who gets tubes and who doesnt. First come first served? Which benefits those that can choose their classes quicker for whatever reason? Should frozen players be allowed to have them in their loadouts? Meaning forced class changes? A host of other problems to deal with? As always one minor change can cascade into more changes in other areas and must be watched. No thanks. Tubes annoy you? Get a flak jacket. It will reduce all explosive damage... after obstructions and the like are factored in (and extra explosive damage)... down to %25 of whatever is left. But dont expect anything for free or to take away from others. Sammy you take things too seriously. Sometimes its just more fun to just watch the idiots fumble over each other. Edited April 9, 2016 by iboomboom BUDMAN 1 Link to comment Share on other sites More sharing options... Awards
YACCster Posted April 9, 2016 Member ID: 20683 Group: ++ COD4 Admin Followers: 138 Topic Count: 309 Topics Per Day: 0.08 Content Count: 3357 Content Per Day: 0.88 Reputation: 4093 Achievement Points: 45319 Solved Content: 0 Days Won: 22 Joined: 12/12/13 Status: Offline Last Seen: Yesterday at 09:10 AM Device: Macintosh Share Posted April 9, 2016 who gets tubes and who doesnt. First come first served? I evaluate it this way, @@StanG gets tubed first, then @rugger , afterwards likely to be @@Thunder , maybe @Hammer or @@StormCrow , @@GoOney and darn without my stats I can't see who is the other lucky f'er. StormCrow, Thunder and Wild Fire 3 Link to comment Share on other sites More sharing options... Awards
TheDrimpXI Posted April 9, 2016 Member ID: 244 Group: ***- Inactive Clan Members Followers: 120 Topic Count: 34 Topics Per Day: 0.01 Content Count: 1235 Content Per Day: 0.23 Reputation: 993 Achievement Points: 11005 Solved Content: 0 Days Won: 0 Joined: 09/05/09 Status: Offline Last Seen: April 22 Birthday: 04/09/1979 Device: Android Share Posted April 9, 2016 FU @@YACCster YACCster 1 Link to comment Share on other sites More sharing options... Awards
jumper Posted April 13, 2016 Member ID: 3194 Group: ***- Inactive Clan Members Followers: 53 Topic Count: 60 Topics Per Day: 0.01 Content Count: 1132 Content Per Day: 0.25 Reputation: 1284 Achievement Points: 9344 Solved Content: 0 Days Won: 2 Joined: 02/13/12 Status: Offline Last Seen: November 12, 2023 Birthday: 03/23/1975 Device: Windows Share Posted April 13, 2016 Yep, well said my Queen. I'll stop tubing when jumper stops jumping. Never stop the jump!!! i am the Jumper :) Icequeen, Wild Fire and P!nk 3 Link to comment Share on other sites More sharing options... Awards
Gatorgirl Posted April 14, 2016 Member ID: 2986 Group: ++++ Senior Admin Followers: 206 Topic Count: 384 Topics Per Day: 0.08 Content Count: 6454 Content Per Day: 1.41 Reputation: 7140 Achievement Points: 50699 Solved Content: 0 Days Won: 21 Joined: 11/13/11 Status: Offline Last Seen: Tuesday at 06:12 PM Birthday: 12/19/1967 Device: iPhone Share Posted April 14, 2016 'We' have no input on map rotation. Plus sometimes if there's 12 people on then big maps don't really work This is incorrect, you are more than welcome to come up with a rotation and send to @@dadda2 to implement. Sent from my VS985 4G using Tapatalk dadda2 1 Link to comment Share on other sites More sharing options... Awards
P!nk Posted April 14, 2016 Member ID: 79 Group: *** Clan Members Followers: 222 Topic Count: 227 Topics Per Day: 0.04 Content Count: 3397 Content Per Day: 0.63 Reputation: 3956 Achievement Points: 29781 Solved Content: 0 Days Won: 7 Joined: 09/02/09 Status: Offline Last Seen: 12 hours ago Birthday: 06/29/1977 Device: iPhone Share Posted April 14, 2016 The radius of the emp in comparance with the tubes or grenades is indeed a lot less, and on cars they do not work at all in my opinion. If an emp falls a little bit away from the bubble it does not defrost, where a tube hits the other side of the wall and it kills you, a little bit overreacted in my opinion. They are way overpowered. Never in the 8-9 years that i am playing here has the Tubes been this overpowered and indeed in some maps ruining the fun for a decent game of Freezetag. 90% is using them now. Aiming and shooting will soon be something of the past. Also want to add that my predator is often (approx. 70%) of the time not killing enemies. I drop them near them, like right behind or infront and all i see is an X and nothing happens, also weird stuff. KillerKitty, StanG and Onyx 3 Link to comment Share on other sites More sharing options... Awards
Icequeen Posted April 14, 2016 Member ID: 9264 Group: *** Clan Members Followers: 89 Topic Count: 92 Topics Per Day: 0.02 Content Count: 6135 Content Per Day: 1.52 Reputation: 8065 Achievement Points: 51862 Solved Content: 0 Days Won: 58 Joined: 05/13/13 Status: Offline Last Seen: 19 hours ago Birthday: 07/13/1981 Device: Android Share Posted April 14, 2016 The radius of the emp in comparance with the tubes or grenades is indeed a lot less, and on cars they do not work at all in my opinion. If an emp falls a little bit away from the bubble it does not defrost, where a tube hits the other side of the wall and it kills you, a little bit overreacted in my opinion. They are way overpowered. Never in the 8-9 years that i am playing here has the Tubes been this overpowered and indeed in some maps ruining the fun for a decent game of Freezetag. 90% is using them now. Aiming and shooting will soon be something of the past. Also want to add that my predator is often (approx. 70%) of the time not killing enemies. I drop them near them, like right behind or infront and all i see is an X and nothing happens, also weird stuff. What she said. StanG 1 Link to comment Share on other sites More sharing options... Awards
Sammy Posted April 14, 2016 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.06 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted April 14, 2016 They are not overpowered. Same damage and range as the standard tubes. If there are more of them, then that is player choice nothing wrong with the game. Get a flak jacket. Very good protection against all explosives. EMP range... not the defroster flare... is greater than tubes. Normally it is the same. But it was bumped up here. Strictly speaking, there is no check against cars. All players are checked. That includes players in the car. But if hit the effects are applied to the car directly not the player. Having hardwired protects against this. People with cars in their loadout love hardwired. iboomboom and YACCster 2 Link to comment Share on other sites More sharing options... Awards
Sammy Posted April 14, 2016 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.06 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted April 14, 2016 This is a long post about explosives in the game. If you dont particularly care skip it. Some numbers. Games work on numbers. 2+2 always = 4. This is somewhat simplified and assumes no obstructions. Damage at 0 range. frags = 300 points. tubes = 155 points. Damage at maximum range. frags =75. tubes = 25. Maximum damage radius (beyond this is out of range thus zero damage): frags = 256 and tubes = 300; These are stock values, not mine. Damage amount from maximum (zero range) to minimum (maximum range) is linear. So tubes have a slightly longer reach but significantly less power than frags. That is the game balance between the two. Things like claymores/c4/rc operate the same with their own numbers. Clays include damage cone checks from their facing direction. Betties have height checks. The rc/c4 is 360. Whether or not something is considered explosive damage is entirely engine controlled. Either from explicit engine controlled radius damage (grenade) functions or scripted checks (standard airstrikes). Scripted checks still have to send the correct damage type so the damage calculation functions know what to do. One of the reason for scripts for the airstrikes is because it allows them to ignore damaging anything that is not a player, if set that way. Add in the flak jacket, assuming the enemy doesnt have the explosive damage perk. It reduces ALL explosive damage down to %25 after things like obstructions and distance are calculated. Unless its your own explosive in which case its %100. For tubes that linear damage line goes down to 39-1 (distance still from 0 up to 300). You can see it works well even in this server with 30 health. But close hits (above 30 damage) will still kill you. And of course if you get hit by two in a row that %25 + %25 will more often than not add up to more than 30. Kind of a waste tho from the attackers point of view taking two tubes to kill you. Note that two weeks ago it was %35 (54 to 1) but we are trying %25 to see how that affects gameplay. So no, I will not cripple explosives or nades because some dont like them and get annoyed. Instead I gave the option for very good protection against them for those that choose to get it. Players have to choose tubes in their loadout if they want them. They are not free. It is only fair to require players to choose the jacket. YACCster 1 Link to comment Share on other sites More sharing options... Awards
Bazza Posted April 15, 2016 Member ID: 340 Group: *** Clan Members Followers: 26 Topic Count: 75 Topics Per Day: 0.01 Content Count: 1080 Content Per Day: 0.20 Reputation: 393 Achievement Points: 6681 Solved Content: 0 Days Won: 0 Joined: 09/10/09 Status: Offline Last Seen: Friday at 01:53 PM Birthday: 06/21/1971 Device: Windows Share Posted April 15, 2016 what about a day with ONLY tubes? that would be different. Thunder 1 Link to comment Share on other sites More sharing options... Awards
Icequeen Posted April 15, 2016 Member ID: 9264 Group: *** Clan Members Followers: 89 Topic Count: 92 Topics Per Day: 0.02 Content Count: 6135 Content Per Day: 1.52 Reputation: 8065 Achievement Points: 51862 Solved Content: 0 Days Won: 58 Joined: 05/13/13 Status: Offline Last Seen: 19 hours ago Birthday: 07/13/1981 Device: Android Share Posted April 15, 2016 LoL nnnoooo Link to comment Share on other sites More sharing options... Awards
Sammy Posted April 15, 2016 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.06 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted April 15, 2016 Game modes like that only work well if max ammo count is one and there are UT style ammo pickups to get more. The idea is that if you just shoot without knowing your target and aiming, your SoL. Link to comment Share on other sites More sharing options... Awards
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