Jump to content
Come try out the Arcade, Link at the top of the website ×

Leaderboard

Popular Content

Showing content with the highest reputation on 06/20/17 in all areas

  1. Here the latest pictures and a video of a making of a small photoshooting with my youngest daughter Lisa Marie (Trashy) She is the second one with the natural red hair and her clip startet at sec. 0:50. I hope you like it. I had goosebumps.
    5 points
  2. Just found a wallet outside my building with $1300 dollars, ALL ID in it including car ownership and license.. Look at picture and I know the guy, one of my neighbors.. So I guess I am doing the right thing even though I am pretty broke at the moment..returning it to him.. And went out to play a lottery ticket..(with my money jerks) lol.. Wish me luck fkers..
    4 points
  3. FUNky

    Explain your name...

    When I first started playing MOH I wanted a unique name. I always read the Funky Winkerbean comic strip every Sunday when I was a kid and even as an adult I still enjoyed it. So, I became FunkyWinkerbean but once COD and other games came out, the name was too long. For a while I was Dr. Funky but everyone just called me Funky so eventually I dropped the Dr. and just went with Funky. The current iteration of FUNky is because I used to run with a lot of interesting people and we had some awesome parties. Everytime I arrived at a party someone would always say Steve is here! Now we're going to have fun! So that is the Readers Digest version, You can't spell Funky without FUN.
    3 points
  4. Unchileno

    Dumb or Good heart..

    Well....Let me just say the temptation was great. So I got $40 bucks, FIRM hand shake, and a Gracias very mucho early today from him.. Yeah he did not now he lost it.. Just got home and he was waiting for me with a 12 and again a thank you... So guess what I am saying here is..I feel good about what I did. Better after 12 for sure... P,s..I got shit on lottery ticket...lmfao
    3 points
  5. Tw!tcH

    New Guy

    Yoo! It was good playing some CoD2 with you guys tonight! Looking to get back into some CoD 2 after about a 10 year hiatus. Used to be good.. Not so much anymore haha. All the same, you guys seems like a good group to chill with and I look forward to playing with you guys again
    2 points
  6. Ban this ASS from the server!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    2 points
  7. The recent loss of life and injury to so many reminds us how fragile our lives are. The apartment block fire that appears to have claimed 79 lives so far was horrific too. The response from the public has, however, been heartwarming and shows how united our society really is.
    2 points
  8. P!nk

    Dumb or Good heart..

    Good job Chile, that is what good people do, they return it! I am proud of you!
    2 points
  9. happy birthday
    2 points
  10. dadda2

    New Guy

    welcome to our forums
    2 points
  11. @FUNkyLmao...second one has me in tears
    2 points
  12. Where can I get the Nyquil? Will need it for Niagara Falls...
    2 points
  13. Stringer

    Explain your name...

    last name
    2 points
  14. 2 points
  15. TBB

    Favorite Authors!

    What Frenchi said +1
    2 points
  16. Damage_inc-

    Explain your name...

    fist clan was rm redfaction -rude mods /my kids picked a name for me-.cobra like gijoe cobra.added fib onto that since im in illinois and people over the border/wisconsin despise illinois people -and call them fibs for fucken illinois bastards so my name was Rm Cobra~fib .our clan went to /day of defeat/ and I thought damage inc-DI was a cool name for a clan.we broke apart and i took the new name in variations the name is of course a song from Metallica when they kikd ass Damageincfib,Damage_!nc~ finally Damage_inc-
    2 points
  17. JohnnyDos

    Explain your name...

    Well now you can be a 6 PackToes or maybe Half Dozen Toes?Wow Toes sorry to hear you had to remove another digit,aren't you taking care of yourself?Watch that sugar.
    2 points
  18. 7Toes

    Explain your name...

    my name speaks for itself but earlier this month i lost another toe but i'm not changing my name lol
    2 points
  19. Wild Fire

    Explain your name...

    I used Wild Bill for all of my Cod days. My first name is Bill and I am the shy quiet guy, so thought I could be Wild online. Since there was already a wildbill in the clan I choose to use Wild Fire when I became a member. Wild Fire is the name of one of my favourate songs from the 70's. She ran calling Willlllllllld Fire.....
    2 points
  20. It's a long complex story...so pay attention... my name is Johnny and I live in Nashville and I am a member of XI.... JohnnyNashville_XI
    2 points
  21. Lol, @SGTSmeg, I've always known you as "Smegma" since when we were members of the ssme COD clan so-many-frickin' years ago. Good to be on the same clan with you again, bud--I'm sorry that I couldn't meet you when you came to Alaska . . . I used to be called "Cooldude_gold" on the COD server that Smeg and I used to habituate. My older brother came to visit in Anchorage some time back and wanted to play, but I didn't want people to think that "Cooldude_gold" became "sucky" all of a sudden. I made up the name "AyaqGuyaq" for him--strangely enough, it's a name that I don't have a problem registering ANYWHERE!! Lol. After he left Anchorage, I forgot to change my name from "AyaqGuyaq" back to "Cooldude_gold," until people on the COD server typed, "Man, AyaqGuyaq, you move and throw nades like Cooldude_gold." LMAO--true story. I changed my name back, but shortly afterwards, that same brother died of a heart attack in the sauna, so I changed my name permanently to "AyaqGuyaq." Ayaq
    2 points
  22. Aracefan

    Explain your name...

    Aracefan. I am a NASCAR fan. Not as much as i was when Big Dale #3 was alive but the #18 Kyle Busch keeps me interested now.
    2 points
  23. i got mine from the 1992 movie Unforgiven English Bob (Character) played by Richard Harris . Unforgiven (1992) English Bob: [discussing the assassination of President Garfield] Well there's a dignity royalty. A majesty that precludes the likelihood of assassination. If you were to point a pistol at a king or a queen your hands would shakes as though palsied. Barber: Oh I wouldn't point no pistol at nobody sir. English Bob: Well that's a wise policy, as wise policy. But if you did. I can assure you, if you did, that the sight of royalty would cause you to dismiss all thoughts of bloodshed and you would stand... how shall I put it? In awe. Now, a president... well I mean... [chuckles] English Bob: why not shoot a president. English Bob: A plague on you. A plague on the whole stinking lot of ya, without morals or laws. And all you whores got no laws. You got no honor. It's no wonder you all emigrated to America, because they wouldn't have you in England. You're a lot of savages, that's what you all are. A bunch of bloody savages. A plague on you. I'll be back. Little Bill Daggett: It's been a long time, Bob. You run out of Chinamen? English Bob: Little Bill, well I thought you was, well I thought that you were dead. I see you've shaved your chin whiskers off. Little Bill Daggett: I was tasting the soup two hours after I ate it. English Bob: Well, actually, what I heard was that you fell off your horse, drunk of course, and that you broke your bloody neck. Little Bill Daggett: I heard that one myself, Bob. Hell, I even thought I was dead 'til I found out it was just that I was in Nebraska. English Bob: Shit and fried eggs. English Bob: This Strawberry Alice person, tell me again. Barber: Down the street and across. Greely's Beer Garden and Billiard Parlour. Just ask for Alice; say you want a game of billiards. English Bob: Even though I don't really wish to play. Barber: They burned the table in '78 for firewood. English Bob: Quite right. Quite right. English Bob: Well, Sir, again I don't wish to give offense when I suggest that this country should select a, uh, king or even a queen instead of a president. One isn't that quick to shoot a king or a queen. The majesty of royalty, you see. Joe: Well, maybe you don't wish to give offense, Sir, but you are giving it pretty thick. This country don't need no queens whatsoever, I reckon. As a matter of fact what I heard about queens-..
    2 points
  24. WldPenguin

    Explain your name...

    So........I'll give ya the clean version I have ALWAYS loved penguins, as far back as my early teens. So many people have given me penguin stuff over the years, I can't move 2 feet without running into something penguin, including my blanket, slippers, and sheets lol. The "wild" part comes from when I first starting playing COD4. The first gun I started using once you could create a class was the SAW. I sprayed and prayed, so everyone was saying how wild I was with the gun. Therefore I added "wild" before my penguin tags, and became WildPenguin
    2 points
  25. Bosun

    Explain your name...

    Well my name is Bob and many years ago I had a friend called Craig and we started sailing his yacht together so we were known as Captain Craig and Bosun Bob and the nickname stuck when I started sailing yachts commercially for a while. Ironically now I have moved into a permanent seagoing job so the Bosun name is appropriate. When I first started playing on XI servers I had the Bosun profile on COD4 as well as Delta-46 (my old police call-sign) so I could have been either.
    2 points
  26. I'm a sinking ship
    2 points
  27. HarryWeezer

    Explain your name...

    Because I thought "Hairy" was a bit much.
    2 points
  28. JohnnyDos

    Explain your name...

    DOS = disc operating system,no Windows at the time so that's it.
    2 points
  29. just the best metal ballads from the scorps
    2 points
  30. Spartacus

    Explain your name...

    Spartacus is the Slave who could be a King in a different world. Led a revolt against the worlds only superpower starting with an Army of Gladiators and eventually amassing a total of around 70,000. The ultimate Defender of the Common Man and Slave who Kicked Rome's Asses for 2 1/2 years before being betrayed by Pirates and cornered and Hacked to Bits by 3 Legions in southern Italy... The Roman General Crassus had brought in 3 Full Legions from Overseas along with the 5 there already to defeat Spartacus in the last battle. Crassus then went on and Crucified his men who were captured . Around 6,000 Men nailed on Crosses about Six for every mile or so all the way to the Capital City. This was done to deter anyone else who would cross Rome in the future. It should also be noted that Spartacus marched up and down the entire "Boot" of what is called present Day "Italy" at least Twice. Including going all the way to the Alps, where He could have escaped into Gaul or Germany. Instead he turned back and took on Rome again Kicking their asses all the way to the "Toe of the Boot" of the peninsula. That is where he was pinned and Killed. Rome built a wall across the entire peninsula there to corral him and his men. It Took some major Balls to pull off what He did in around 73 BC... That's Me, Never Give Up, Never Give In To The Oligarchs Of The Slave Driven World!!!!
    2 points
  31. Hunter1948

    Explain your name...

    I used to be 1Deerhunter but had to shorten it to Hunter. I have been deer hunting for over 50 years so you now know where Hunter comes from.
    2 points
  32. We are excited to announce the first update for Rising Storm 2: Vietnam, patch 1.01, will be released on June 20th, next week! This patch is a Quality of Life update intended to make your game playing experience even better. Our thanks to many of you who have helped (and continue to help) track down and report issues to us. The Work In Progress changelog is below (please keep in mind that this could change before release). For more information on what is coming in the future, check out the Roadmap on Trello, here: http://rs2vietnam.com/roadmap. General Changes & Updates Gameplay Changed the way tiebreakers work on Territory mode - now the team which captures the most points will win in a tiebreaker situation, not the team with more points. Made it vastly easier to pick up dropped weapons Now by default, sprinting from prone will no longer return the player back to the prone stance when the player stops sprinting. You can change this setting in the gameplay options Various tweaks to various weapons’ collision, correcting the distance to walls at which certain weapons ‘lower’ Reduced player movement speed while climbing ladders Reduced friendly fire penalties for commanders Increased the default pre-round delay from 10 seconds to 30. FYI, this will reset all servers to this new default time. Various tweaks to the order in which some items are listed in the inventory Tweaks to mouse sensitivity when using iron sights after adjusting slider values in settings Maps Removed one specific tree from the landing zone in An Lao Valley, per a request from reddit user SprayAndPlay. We agree with you, sir! Added more solid cover to Objective A on Cu Chi Improved the lighting inside Objective B on Compound Extended artillery protection zones to cover the entirety of the US spawns on Hill 937 Art Added a red tunnel preview mesh which displays during the cooldown following the destruction of a spawn tunnel Improved the mesh for destroyed squad tunnel. Destroyed tunnels will very much look destroyed now Improved the animations when sprinting with grenades to avoid ‘foot sliding’ Improved the third person animations for sprinting uphill with a sniper rifle equipped Improved the saturation and readability of the overhead maps Added an idle pose to the SVD when the magazine is empty, preventing the bolt handle from sliding forward incorrectly Bullet decals now stay on objects and surfaces on all maps for longer across all graphics settings GUI The ‘After Action Report’ has been modified to show separate round end and match end slates. This makes it less confusing on which team exactly won Enlarged the ‘Change Camera’ text on the spectator view Audio Updated the AK single fire sound to more closely match the full auto fire mode Updated the sound of the Bird Dog recon plane Improved the attenuation of grenade bounce sounds Player Vote Kick System Vote kicking is now default to Team-Only. This means that by default, servers will allow vote kicks only for members of your own team Bug Fixes Crashes The game client will no longer crash when shooting Cobra rockets at a manned Dshk Fixed several crashes that would occur on game start Fixed ‘Garbage Collection’ crashes on server travel. This will solve the majority of crashes at map change for all players. As always, please be sure to continue to report crashes as they occur. Please also include your email address in the bugsplat report along with as much detail as to what you were doing right before the crash occurred Gameplay Fixed the ‘Sprint-Fire’ exploit/bug Fixed an exploit where enemies could use DShKs inside spawn protection Fixed an issue where the Spooky Gunship damage zone could appear desynchronised from where it appeared to be firing Fixed an issue where U.S. players would sometimes be unable to spawn on Squad Leader Fixed an issue where shotguns would fire ‘low and to the left’ of their intended target Fixed an issue where following team swap players would miss initial spawn Fixed an issue where players could throw grenades from ladders Fixed an issue where the screen would be permanently red if players left the combat area and then returned back to play Fixed an issue where the game would hitch momentarily as a player died Fixed an issue which caused Napalm canisters to occasionally land off-target Fixed various issues with the role voting system not removing players from the role, or being blocked from re-selecting a role at their death Fixed an issue where following team swap, there would be a delay before the next round would begin Fixed a bug prevented the ‘Vehicle’ VOIP channel from working Fixed grenade animations being skipped when players are prone Fixed an issue where M79 smoke grenades’ smoke would pass through walls/terrain Fixed an issue where players could fire the Mosin Nagant before the reload animation ends Fixed an issue where commanders would receive assist points for Loach Spotting rather than the Loach pilot Fixed an issue where the ‘constructing tunnel’ animation could be interrupted and then restarted, resulting in multiple tunnel meshes being displayed Fixed an issue which prevented players from using the scroll wheel on the Huey Door M60 to switch between positions Fixed an issue where dying with an attempt to leave a helicopter would leave players with a completely dark screen until bringing up the escape menu Fixed an issue where the RDG1 smoke grenade appeared in the Equipment inventory group rather than the grenade group Fixed an issue where the ‘Daisy Chain’ achievement would not unlock Fixed an issue where the XM21’s bayonet would not count towards the ‘5 Bayonet Kills’ achievement Fixed an issue which caused the ‘Oh Baby, A Double’, achievement, to unlock under incorrect conditions Fixed an issue where the achievement ‘Help Is On The Way’ would not unlock if players were in the spawn queue on Skirmish Fixed an issue where squad leaders who were also playing as Marksmen would receive an extra set of binoculars Fixed an issue where ammo checking with manual bolting would cycle a round in code, but not in animation Maps Fixed an exploit on Hue City where NLF players could shoot into US spawn from a rooftop west of Objective C Fixed an exploit on Cu Chi where players could get onto an unintended rooftop and snipe players approaching Objective C Fixed an exploit on Song Be where players at objective B could crouch through a tunnel wall and shoot players Fixed a rooftop on Hue City which had no collision, allowing players inside the model. This also fixed a number of exploitable rooftops across the map. Fixed collision on the outer wall of Objective F on Hue City to prevent exploits Fixed an exploit on Hue City where the player could mantle onto unintended rooftops in the shanty town around Objective C Fixed an exploit on Hue City where players could get into unintended areas in the stairwell of Objective B Fixed an exploit on Hue where players could prone under the citadel walls and see enemies crossing the moat Fixed the issue with Cu Chi where the U.S. failing to capture F in the first round of a match could break the map for subsequent rounds Fixed various snags, stuck locations and collision issues across all maps. This will provide for a smoother and streamlined experience Fixed an issue where smoke effects would appear transparent on Hill 937 when viewed from certain directions Fixed an area of the tunnels under Cu Chi which players could stand under Objective D and capture the point Fixed various areas where players could see through the map in the tunnels under Hue City Fixed an issue where NVA players could mark artillery on US spawn after Objective B had been taken Fixed an issue where players would teleport/mantle across the map when vaulting over walls on various maps Fixed various clipping and floating art issues across all maps Fixed various small holes and seams across all maps Fixed an issue where a door on Hue had no collision and allowed players into unintended areas Fixed an issue on An Lao Valley where some mountains would not fully destroy helicopters on collision Added collision to a bush near objective C on Cu Chi inside which players could hide Fixed an issue on Hue City where players could mantle onto an unintended rooftop across from Objective A Fixed an issue where the US could lose artillery protection for their spawn area when attacking objectives D and E on Cu Chi Fixed overly dark tunnel lighting and odd shadows in the Cu Chi tunnels Fixed an issue on Cu Chi where trenches would cull out too early and players could see through the map Fixed an area on Cu Chi where players could see under the map under the steps of Objective C Fixed an area of Compound where players could crawl through a gutter and fall out of the map Fixed an area where players could fall through out of the map in US spawn on Hue City Prevented players from being able to reach the low poly houses to the far-South of the play area on Song Be Players can no longer walk on barbed wire South of Objective G on Song Be Players can no longer clip through the roof of the destroyed house in Objective G on Song Be Candles now properly illuminate the dark room at U.S. spawn on Song Be Fixed a pit on Hill 937 into which players could fall and become stuck Fixed an issue with Territories mode on Compound where the U.S. team could fire into NLF spawn at Objective A Made it easier to access the radio in Objective G on Cu Chi Fixed a blocking volume that prevented free movement in a hut in Objective A of Hill 937 Removed an unlit poster hanging in an underground room on Hill 937 Fixed the ‘screen dimming’ error, present on Hue City in the tunnels near C Fixed an issue where players could see the underside of a rock face in the Northern valley of Song Be Fixed a small terrain mesh with no collision at Objective B on Song Be Fixed several instances of floating/clipping/incorrectly placed grass on Song Be Fixed the overly dark/floating grass in some areas of An Lao Valley Moved a dresser which was clipping through an open door on Cu Chi Art Players manning the DShK will no longer appear as if they are missing geometry Bullets now correctly penetrate bamboo fences Bullets now properly penetrate the chain link fence on Song Be at Objective G Modified the collision on the ramp out of the tunnels on Hue at Objective C to prevent players from being snagged or stopped at the tunnel mouth Fixed the stretching issue present on the hands/arms of corpses Fixed various instanced of ‘light bleeding’ which caused rocks to appear white where they intersected with the ground on An Lao Valley Fixed an issue where characters’ feet could sometimes behave strangely when operating the DShK on Cu Chi and An Lao Valley Fixed an issue where the M79’s sight floated above the gun model during reload when viewed at range Corrected the collision length for the Mosin Nagant from 1 meter to the correct length of 1.23 meters Fixed an issue where various 3rd person player attachments would cause incorrect character lighting in some areas Fixed an issue where the smoke trail behind a crashing cobra would pop away rather than fade out Fixed an issue where pressing RMB would interrupt machine gun reloads and allow players to move around/glitch the animation Fixed an issue where the player’s arms would clip with the camera when using the RPD Fixed a bug where the spawn tunnel preview mesh would become locked in position when players began charging with the pick mattock Fixed an issue where the Cobra’s FFAR rockets would not display smoke trails correctly Fixed an issue where the DShK’s shells would bounce back and forth towards the muzzle of the weapon when ejected Added a glow effect to the drainpipe that NLF players can climb to reach the roof of Objective A on Cu Chi Fixed an issue where characters would not perform the throwing animation for grenades when prone and leaning to the right Fixed some trees on An Lao Valley missing collision WEAPONS Potential fix put in place for static images appearing on the sniper scope rather than the rendered scene. Please report any further instances, with as much detail as possible, if this you still have this occur. You can report your bug at: https://forums.tripwireinteractive.com/ under the Rising Storm 2: Vietnam section GUI Fixed an issue where the ‘Friends’ tab of the server browser would not list servers Fixed killfeed options ‘Only Own Kills’ and ‘Only Squad Kills’ not working Fixed an issue where the Commander ‘Star’ icon could become stuck on the Radioman’s first-person camera The ‘Filters’ panel in the server browser no longer defaults to open Fixed an issue where the incorrect icon would appear on the ‘Digging Tunnel’ progress bar Fixed an issue where kills with the XM21’s bayonet would display the wrong kill icon Fixed an issue where the killfeed displayed a skull icon for flamethrower kills caused by fire on the ground Fixed an issue where the enemy commander’s name would be used when using the Northern Forces’ ambush deployment Fixed an issue where the last claymore detonated would not clear from the tactical view Fixed an issue where Players’ own claymores/C4 didn’t show up on the HUD unless they were very close to the planted explosive Fixed an issue where no HUD indicator appeared for players using vehicle chat in the Huey Fixed an issue where pilots outside helicopters could still see the Vehicle Chat HUD identifier Fixed an issue where team member icons appeared at map origin before initial spawn Fixed an issue where the player count number for teams changed orientation depending on resolution for the NLF and NVA Fixed an error where total wins could go above 100% on the player stats screen Fixed an issue on non-16:9 resolutions where ‘Select Deployment Location’ exceeded the given space for that text Fixed an issue where issuing an order to a friendly objective would cause the icon for that objective to be layered ‘behind’ other icons on the compass widget Fixed an issue where the grenade counter would default to the M61 grenade regardless of team Fixed an issue where US shotguns would display an incorrect ammo count for remaining shells Audio Fixed an issue where the radius on player screams was too small, meaning they would appear not to play to players at range Fixed an issue where death screams would still play after players’ bodies had despawned Fixed an issue where no sound played when an RPG hit a helicopter Fixed an issue where the Main Menu music would only play once rather than loop Fixed an issue where the M18 smoke grenade audio would still play after particles had stopped emitting Fixed an issue where the RPD had no sound for its ammo check Added a missing sound to the RPG’s handle switch at the end of its reload animation Fixed an issue where pistol sounds would not be muffled inside tunnels on Hill 937 Added missing audio to a waterfall on An Lao Valley Fixed an issue where river sound effects would fade out as you approached a waterfall on An Lao Valley Players no longer play ‘Artillery Incoming’ voice lines when M79 rounds hit Miscellaneous Fixes & Updates Fixed an issue with reserved server slots leading to incorrect ‘Server is Full’ errors Changed the game’s default display from ‘Borderless Windowed’ to ‘Fullscreen’ to prevent players from losing mouse focus during gameplay Fixed an issue with the Members feature not reserving slots on servers Extended various tunnel volumes to encompass the entire tunnel across all maps, this fix will also prevent players from failing to unlock the ‘Tunnel Rat’ achievement in these areas Refined third person weapon lowering Players’ stats now properly save if players vote to switch maps mid-round Corrected the spelling of ‘Requires Password’ on the Filters section of the server browser Changed the wording for Empty/Full servers on the Server Browser filter options Fixed an issue where players could not change their spectate view target after selecting a spawn point while waiting to deploy Corrected the description of the in game ‘Folding Stocks’ tip Changed the wording on ‘Framerate Smoothing’ option to ‘Limit FPS’ in Advanced Graphics Settings Although fixed in a previous patch, the issues with the AC-47’s sounds are now fixed Optimization Passes Completed a network relevancy optimization pass on Song Be Fixed an issue where the commander’s tactical view would cause log spam when viewing Squad Leader icons at distance Fixed log spam when launching the client with the Compact Communication Widget enabled Fixed log spam connected to pilot battle chatter Web Admin Fixed an issue where ‘Use Captures for Tiebreaker’ server option would not change the tiebreaker logic Fixed an issue where the ‘Use Map List’ setting would not save Removed an unused and unlabelled column from the Current Game page Localization Fixed an issue where Cyrillic text rendered too small to be readable on the player level indicator Fixed an issue where in German, the ‘refresh all’ button in the Server Browser would appear translated, and then switch to English The teams at Tripwire Interactive and Antimatter Games continue to work towards even more improvements as well as additional content.
    1 point
  33. Angelz

    Explain your name...

    I got mine when I first started playing MOH Spearhead. I wanted a name that no one had ever used. I hunted on google for WWII groups in the military. Then I found it. The long version of my name was: Hellz†Angelz. I shortened it to Angelz when we stopped playing MOHSH. It took me a couple years of playing COD4 before I came up with a name that no one used. My in game name is now: Sh0tUdeaD
    1 point
  34. LaRSin

    Happy Birthday Hunter

    Happy Birthday Hunter Happy Birthday and have a great day
    1 point
  35. ViPRZ

    Happy Birthday Hunter

    Happy Birthday Bud!!!
    1 point
  36. i remember alot of bugs in Insurgency when it came out
    1 point
  37. A major list of fixes like this which leaves me wondering...Shouldn't of they just given out more beta keys for these problems to be noticed and fixed before release? They would of received a larger number of glitches/bugs reports in all fairness to be fixed
    1 point
  38. So you grind up the Quaalude and then put it in her drink?
    1 point
  39. Dessy

    Explain your name...

    Dessy is short for Destroyer the nickname my friends gave me when i broke 7 surfboards on one day . on TS people started calling me Des or Dessy and when i joined XI there was already a Destroyer listed so i shortend it. So yeah im the guy that breaks things what usaly cant be broken its a gift i have to live with.
    1 point
  40. spinpuppy

    Explain your name...

    long long time ago...in "The Beginning" of online play with Doom and other early multiplayer games I was known as just "Puppy". During game play one day, another player kept remarking on how fast I could "Spin" around and shoot him.....and the rest as they say, is history
    1 point
  41. Smeggie

    Explain your name...

    For years I was the original Smegma on COD and COD2, but someone beat me to it on COD4 and COD5.....so I improvised and came up with SGTSmeg for those two. I won't explain what Smegma means....if you don't know what it is, feel free to google it. I can't tell you how many times I got kicked our of the Christian Snipers game servers because of my name. Thank goodness XI is nothing but a bunch of Idiots!
    1 point
  42. all my names have always had to involve cheese for a reason
    1 point
  43. At least now when you guys say 'I put a whole clip into him and nothing!' you won't be lying.
    1 point
  44. Oh hell ya. No more superman jumping and flying shit. I'll be getting it. Haven't bought a new COD game since Black Ops.
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.