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Call of Duty 4: Modern Warfare is a first-person shooter video game

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  1. What's new in this club
  2. Rotation #17 24 maps put in rotation 09/19/26 map mp_bog map mp_naout map mp_construction2 map mp_forlorn map mp_novoutpost2 map mp_pipeline map mp_4nuketown map mp_lake map mp_strike map mp_showdown map mp_coldfront map mp_seatown map mp_bog map mp_oldschool map mp_ancient_ultimate map mp_bo2frost map mp_remontna map mp_noobville map mp_dahar map mp_wallendar_4 map mp_asylum map mp_bo2carrier map mp_vac_2 map mp_osg_hijacked_2 Enjoy!
  3. My 3 cents are if it keeps ppl in the server then go for it. Otherwise make them smarter!!lool
  4. The bot didn't happen to be called @RANDALL did it?
  5. I like the idea of the bots. But this morning I was sniped over a great distance by a bot using a shotgun. Then he trashed talked me. I liked that part.
  6. i still think 2 spawn points for bots might work,as they often get stuck in the same house
  7. I only see it as an issue with few players on for two reasons... The bots don't venture out of spawn so it just means everyone camps their own spawn and if you don't and get frozen, you won't get defrosted all round. If you do get frozen out of defrost range of your spawncamping bot allies, the other team can just use your bots to build killstreak perks for the next round.
  8. Sorry, it was my goal to nuke farm them when I realized they counted as killstreaks. I'm not a fan of bots personally and I would preferer not to play with them, but to each their own.. The server isn't about me. Is there a way to show on the mini map who is a real player frozen? Or even in game itself? Maybe it doesn't matter since we self defrost, but feels helpful to know? It rare, but a few bugs think I have seen: 1. Sometimes people are invincible. Real players. You can get a hit marker around 5-15 times without a kill. Not often though. 2. Occasionally, explosives will not kill a player. Normally nades, but sometimes preds. When it's me trying to kill someone, I assume I missed, but I see it in overtime as a spectator too. Not often though. 3: Sometimes when throwing more than one care pack. The second one will start.. then will disappear. Not from your killsreaks, but making you toss it again. I'm tired, that's all I can think of at the moment. lol And sorry, I will still farm the bots if they're there.
  9. Bots are good to have, but if we can use them smartly, that would be even better. For reference, there’s a server called MemeBois OpenWarfare. They use bots when there are fewer than 10 players, but instead of following a fixed map rotation, they give players 6 map options to vote on. The clever part is that the map size also depends on the number of online players, meaning fewer players get smaller maps to vote on, while more players get bigger maps. That keeps the gameplay more balanced and enjoyable. How about we consider something similar for a future update? Bots + player voting + dynamic map sizes based on player count could work really well. Just an idea https://www.gametracker.com/server_info/ow.memebois.co:28960/
  10. People. Note that the bots use precious CPU cycles. This is still an old game and it's single threaded. The smarter or more capable you make the bots the more give you away from the server's ability to run smoothly.
  11. In that case i would make them more realistic towards human players. i am pretty sure these bots can do way better the way preform now.
  12. When the bots are on then auto defrost is also on. It takes about 30 seconds to be auto defrosted with no bot input
  13. The biggest issue i have with them bots is the way they have been setup because you HAVE to camp in order to get "Auto defrosted" by them, if you move out too much, ur fucked because they won't walk your direction, if the bots somehow have files to be tweaked i would definitly recommend that before removing them. If not, then put them in the trashbag but i am sure one of these AI's can create a way better options file for it if you give out the mod to it and ask it to tweak it.
  14. You had the nukes with the new bot settings yesterday
  15. Just make the bots dont count towards killstreak. The other day i had 3 nukes in 3 rounds just by botkilling. The match ended with the highest killing player only having 4 kills. So the kills dont count for the scoreboard but it does for the killstreaks. Doesnt make sense imo. To have it lowered down to when 7 or 8 players joined is a start, but imo they could be deleted all the way. Havent played yet with the new bot settings tho
  16. Could you make the number 8 instead of 7 players when the bots can disappear.
  17. Thanks Rugger . I enjoyed playing with them earlier. They no longer stay in spawn. They are a bit more brutal than before. And they all leave when players reach 7, auto defrost also turns off at the point the bots leave. Let's see how everyone gets on with this for a while
  18. As I mentioned in the WhatsApp thread: I have actually enjoyed having the bots. This generation of bots seem more 'intelligent'. While slow to defrost, it eventually happens, and they also share some colorful banter to the game.
  19. Updated the bots today 1. 24 bots now instead of 16 2. Bots go away after 7 real players join 3. Bots get out of spawn better now so they are not easily spawn killed 4. Added more taunting from the bots when they kill you 5. Added auto defrost anytime bots are in the game
  20. that might solve the spawn killing of bots also
  21. like the spawning for bots be a bit more varied
  22. i like having the bots when its quiet, is there a way of them being more coordinated, they are a bit bad at defrosting unless you are in your own spawn
  23. we have had quite a lot of new players on our server since the Cod4x upgrade and the bots installed
  24. I'm seeing players in now at times that it is normally empty. This may be a very good thing.
  25. This was my response on the WhatsApp chat There are people that come to the server when it is quiet to play with the bots. The server has populated earlier in the day because of the bots. I think that auto defrost should be disabled at the same time the bots are. 3v3 is probably the best time for it to happen in my view.
  26. It seems that it is not a simple issue. It would be a good idea to have a Cod4x server with and another one without bots. Don't know whether it's possible or not, or even feasible. But it would be a good way to see if there is enough traffic on the bot server. The other day, I joined the game, and just after a player trigged a nuke. He had not enough kills to get it. So, I asked if it was a package. He answered no, I spawn killed the bots. Oops! The other players can't know since you can't see how many bots were killed by a player from the scoreboard. Anyway, spawn killing the bots is quite a different game than the one we played so far. I want to take this opportunity to thank iBoomboom and others who contributed to putting online the CoD4x server, which is really great
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